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Era of Innovation M3C

Other printings of "Era of Innovation": KLD #45 KLR #47 DRC #75 M3C #183

Card

id50892
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6078
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameEra of Innovation
number183
originalPrintings
originalReleaseDate
originalTextWhenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice Era of Innovation: Draw three cards.
otherFaceIds
power
printingsDRC, KLD, KLR, M3C
promoTypesripplefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypes
supertypes
textWhenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice this enchantment: Draw three cards.
toughness
typeEnchantment
typesEnchantment
uuide3f32303-0ffc-5dea-bde4-c676b9d12710
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id50892
cardKingdomEtchedId
cardKingdomFoilId297656
cardKingdomId296649
cardsphereFoilId123553
cardsphereId122118
deckboxId92038
mcmId772267
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide233a8b1-5be7-5073-b53d-28b3cdc70802
mtgoFoilId
mtgoId126907
multiverseId665597
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f4f0bdd-f354-4f56-82e7-3465d6316e1c
scryfallIllustrationId7d1740d3-f027-43fa-a5c7-51c77abd629f
scryfallOracleId355603d1-f62d-407a-8fa9-74e7dca8ecf9
tcgplayerEtchedProductId
tcgplayerProductId552970
uuide3f32303-0ffc-5dea-bde4-c676b9d12710

Legalities

id50892
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide3f32303-0ffc-5dea-bde4-c676b9d12710
vintageLegal

Purchase URLs

id50892
cardKingdomhttps://mtgjson.com/links/350fa58f45475fd5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8c7bea48b0d2c534
cardmarket
tcgplayerhttps://mtgjson.com/links/62ed2df6433bef76
tcgplayerEtched
uuide3f32303-0ffc-5dea-bde4-c676b9d12710

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchÈre de l'innovationEnchantementÀ chaque fois qu'un artefact ou un artificier arrive sur le champ de bataille sous votre contrôle, vous pouvez payer {1}. Si vous faites ainsi, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez six {E}, sacrifiez l'Ère de l'innovation : Piochez trois cartes.
666115
GermanÄra der InnovationenVerzauberungImmer wenn ein Artefakt oder ein Handwerker unter deiner Kontrolle ins Spiel kommt, kannst du {1} bezahlen. Falls du dies tust, erhältst du {E}{E} (zwei Energiemarken).
Bezahle sechs {E}, opfere die Ära der Innovationen: Ziehe drei Karten.
665856
Japanese革新の時代エンチャントアーティファクトや工匠である1つがあなたのコントロール下で戦場に出るたび、{1}を支払ってもよい。そうしたなら、{E}{E}(エネルギー・カウンター2個)を得る。
{E}6個を支払う, 革新の時代を生け贄に捧げる:カード3枚を引く。
666374

Rulings

datetext
2016-09-20If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.
2016-09-20You can pay {1} only once each time Era of Innovation's first ability resolves. You can't pay more to get more than {E}{E}.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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