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Evolution Sage SLD

Other printings of "Evolution Sage": PLST #WAR-159 ZNC #65 ONC #108 WAR #159 LCC #240 NCC #287 SLD #765

Card

id88929
artistSimon Dominic
artistIdsb0e80135-db5a-4b88-a0bc-815a0e94faa1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank448
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall, Proliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameEvolution Sage
number765
originalPrintings
originalReleaseDate2024-06-06
originalText
otherFaceIds
power3
printingsLCC, NCC, ONC, PLST, SLD, WAR, ZNC
promoTypessldbonus
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts
subsetsSecret Lair Bonus cards
subtypesElf, Druid
supertypes
textLandfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness2
typeCreature — Elf Druid
typesCreature
uuidb306e9c1-5697-5a17-ab22-29a26d6adeb1
variations
watermark
setNameSecret Lair Drop

Identifiers

id88929
cardKingdomEtchedId
cardKingdomFoilId298153
cardKingdomId
cardsphereFoilId122775
cardsphereId
deckboxId92392
mcmId777732
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8be44026-ac74-511d-ad4d-b38849560412
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbd4232b0-43e4-4352-948b-10cdc9660ac2
scryfallIllustrationId486fb401-aba9-4403-8c0a-ce17b286344c
scryfallOracleIdb45fdeab-00cc-4422-af9f-66f30a880a7c
tcgplayerEtchedProductId
tcgplayerProductId554686
uuidb306e9c1-5697-5a17-ab22-29a26d6adeb1

Legalities

id88929
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb306e9c1-5697-5a17-ab22-29a26d6adeb1
vintageLegal

Purchase URLs

id88929
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4b256da6bb58664a
cardmarket
tcgplayerhttps://mtgjson.com/links/0bff19dab90513d5
tcgplayerEtched
uuidb306e9c1-5697-5a17-ab22-29a26d6adeb1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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