← Back Card Profile (by Name)

Fathom Mage GK2

Other printings of "Fathom Mage": PLST #GK2-118 GK2 #118 CM2 #156 GTC #162 PGTC #162★ C16 #198 FIC #325 NCC #339 CMR #445 PRM #48001

Card

id35405
artistRyan Pancoast
artistIds89cc9475-dda2-4d13-bf88-54b92867a25c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1756
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameFathom Mage
number118
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
otherFaceIds
power1
printingsC16, CM2, CMR, FIC, GK2, GTC, NCC, PGTC, PLST, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeGK2
side
signature
sourceProducts{'nonfoil': ['f15a3e6e-8c35-5d16-b349-c5d0bf2e8fd7']}
subsets
subtypesHuman, Wizard
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
toughness1
typeCreature — Human Wizard
typesCreature
uuidcc89b6be-2c8b-5c2f-9f49-42d9acb080fc
variations
watermarksimic
setNameRNA Guild Kit

Identifiers

id35405
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId223813
cardsphereFoilId
cardsphereId58994
deckboxId43997
mcmId369882
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id309a5af1-8454-52af-af7b-426091279a73
mtgoFoilId
mtgoId
multiverseId460777
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId60170cd6-a89a-4d3f-a707-8e2f326023cc
scryfallIllustrationIdc50e816e-c30a-4345-8cea-cdb721d9fb96
scryfallOracleId93d0e129-e3b5-4aff-9e50-f34771ed00ff
tcgplayerEtchedProductId
tcgplayerProductId184850
uuidcc89b6be-2c8b-5c2f-9f49-42d9acb080fc

Legalities

id35405
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidcc89b6be-2c8b-5c2f-9f49-42d9acb080fc
vintageLegal

Purchase URLs

id35405
cardKingdomhttps://mtgjson.com/links/62950516ae959561
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bf7fa6a358ee52cb
tcgplayerEtched
uuidcc89b6be-2c8b-5c2f-9f49-42d9acb080fc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchMage des grands fondsCréature : humain et sorcierÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
À chaque fois qu'un marqueur +1/+1 est mis sur la Mage des grands fonds, vous pouvez piocher une carte.
460858
GermanEinsichtige MagierinKreatur — Mensch, ZaubererWeiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
Immer wenn eine +1/+1-Marke auf die Einsichtige Magierin gelegt wird, kannst du eine Karte ziehen.
460804
ItalianMaga della ProfonditàCreatura — Mago UmanoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
Ogniqualvolta la Maga della Profondità riceve un segnalino +1/+1, puoi pescare una carta.
460885
Japanese水深の魔道士クリーチャー — 人間・ウィザード進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)
水深の魔道士の上に+1/+1カウンターが1個置かれるたび、あなたはカードを1枚引いてもよい。
460912
SpanishMaga del entendimientoCriatura — Hechicero humanoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
Siempre que se ponga un contador +1/+1 sobre la Maga del entendimiento, puedes robar una carta.
460831

Rulings

datetext
2013-01-24Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
2013-01-24If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
2013-01-24If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

Tip: bookmark this page with your query parameters for quick access.