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Fathom Mage FIC

Other printings of "Fathom Mage": PLST #GK2-118 GK2 #118 CM2 #156 GTC #162 PGTC #162★ C16 #198 FIC #325 NCC #339 CMR #445 PRM #48001

Card

id33905
artistJustyna Dura
artistIdsd2340aef-8ca9-4e0d-864c-6a4e8d5e350a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank1756
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{U}
manaValue4
nameFathom Mage
number325
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsC16, CM2, CMR, FIC, GK2, GTC, NCC, PGTC, PLST, PRM
promoTypessurgefoil, ffx
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFIC
side
signature
sourceProducts{'foil': ['2269c6b6-f453-55aa-afda-b10b5fd3fc4d'], 'nonfoil': ['ab07bd99-3a88-5fe2-9482-7858fa3abedd']}
subsets
subtypesHuman, Wizard
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
toughness1
typeCreature — Human Wizard
typesCreature
uuid317dbd8b-164c-500a-8967-a5df053ea707
variations
watermark
setNameFinal Fantasy Commander

Identifiers

id33905
cardKingdomEtchedId
cardKingdomFoilId314770
cardKingdomId314678
cardsphereFoilId
cardsphereId137371
deckboxId
mcmId824749
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id37a1cb90-9335-574f-9cb4-4eda8df0cc60
mtgoFoilId
mtgoId140391
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4bb9c7e1-46a6-4acf-8415-221d9c9d9d23
scryfallIllustrationId81434bf4-7f34-4dfc-baa4-ea95d8fc87c3
scryfallOracleId93d0e129-e3b5-4aff-9e50-f34771ed00ff
tcgplayerEtchedProductId
tcgplayerProductId631489
uuid317dbd8b-164c-500a-8967-a5df053ea707

Legalities

id33905
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid317dbd8b-164c-500a-8967-a5df053ea707
vintageLegal

Purchase URLs

id33905
cardKingdomhttps://mtgjson.com/links/62845a4df0899596
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/64ef94e4497a1e2a
cardmarket
tcgplayerhttps://mtgjson.com/links/7536855900bccb28
tcgplayerEtched
uuid317dbd8b-164c-500a-8967-a5df053ea707

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-01-24Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
2013-01-24If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.
2013-01-24If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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