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Failure // Comply AKR

Other printings of "Failure // Comply": AKH #221 AKH #221 PAKH #221s PAKH #221s AKR #235 AKR #235

Card

id9283
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityU, W
colorIndicator
colorsU
defense
duelDeck
edhrecRank19763
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameFailure
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue3
nameFailure // Comply
number235
originalPrintings
originalReleaseDate
originalTextReturn target spell to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
otherFaceIds8b32fdb9-ef53-5adf-a94c-ebbb55d1ff6c
power
printingsAKH, AKR, PAKH
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeAKR
sidea
signature
sourceProducts
subsets
subtypes
supertypes
textReturn target spell to its owner's hand.
toughness
typeInstant
typesInstant
uuid77643ef7-88b3-58a4-be9a-0f03db7368d2
variations
watermark
setNameAmonkhet Remastered

Identifiers

id9283
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId74029
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idacfa798e-d919-5fcc-81da-e81c3bc55b03
mtgoFoilId
mtgoId
multiverseId547702
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde4d0f7c1-4cfe-403d-8650-f8405867d1d8
scryfallIllustrationId9411a046-b1bb-4dee-be7a-c2eb4041e22e
scryfallOracleIded8184f8-f6a7-4f97-9f4e-bf72077af754
tcgplayerEtchedProductId
tcgplayerProductId
uuid77643ef7-88b3-58a4-be9a-0f03db7368d2

Legalities

id9283
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid77643ef7-88b3-58a4-be9a-0f03db7368d2
vintageLegal

Purchase URLs

id9283
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid77643ef7-88b3-58a4-be9a-0f03db7368d2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action.
2017-04-18If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works against a spell that can't be countered.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn't choose.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-04-18You choose a card name as Comply resolves, not as you cast it. Opponents can't cast spells with that name after you've chosen it.
2017-04-18You may choose the name of a land card. Cards with that name can still be played since lands are never cast.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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