Other printings of "Fangblade Brigand // Fangblade Eviscerator": DBL #139 DBL #139 MID #139 MID #139 MID #292 MID #292
| id | 54583 |
|---|---|
| artist | Vincent Proce |
| artistIds | d82b1138-76d3-49f7-9d8c-bc2e2d3e0b0a |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 15024 |
| edhrecSaltiness | 0.55 |
| faceConvertedManaCost | 4 |
| faceFlavorName | |
| faceManaValue | 4 |
| faceName | Fangblade Brigand |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | As long as the sun is up, you'll only lose your purse. |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Daybound |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R} |
| manaValue | 4 |
| name | Fangblade Brigand // Fangblade Eviscerator |
| number | 139 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| otherFaceIds | b051b605-cb99-5739-8100-283201fff38b |
| power | 3 |
| printings | DBL, MID |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MID |
| side | a |
| signature | |
| sourceProducts | {'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['180d4886-66c3-5fa5-8f85-c635dcb3fca5', '3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']} |
| subsets | |
| subtypes | Human, Werewolf |
| supertypes | |
| text | {1}{R}: This creature gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| toughness | 4 |
| type | Creature — Human Werewolf |
| types | Creature |
| uuid | 1a534ce0-2442-51cf-92be-6422a52e2d15 |
| variations | 1f7dd0fc-6046-51ad-b51e-035bacedf3b5 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54583 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250880 |
| cardKingdomId | 250461 |
| cardsphereFoilId | 80742 |
| cardsphereId | 80724 |
| deckboxId | 60038 |
| mcmId | 574893 |
| mcmMetaId | 345414 |
| mtgArenaId | 78486 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f1114256-443f-5521-adbd-917bcf25bfff |
| mtgoFoilId | |
| mtgoId | 93244 |
| multiverseId | 534915 |
| scryfallCardBackId | |
| scryfallId | d2feb859-bfae-4bc4-8181-5737dd5c3b08 |
| scryfallIllustrationId | 10d5dfd7-f6e5-4fa9-8bc9-0e3af356479f |
| scryfallOracleId | dbd22a65-4ccb-4435-ae27-03a47a86d630 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 248054 |
| uuid | 1a534ce0-2442-51cf-92be-6422a52e2d15 |
| id | 54583 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 1a534ce0-2442-51cf-92be-6422a52e2d15 |
| vintage | Legal |
| id | 54583 |
|---|---|
| cardKingdom | https://mtgjson.com/links/7eb17f5988261690 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/e9fba58b24ad5a8d |
| cardmarket | https://mtgjson.com/links/61c3992df2a14862 |
| tcgplayer | https://mtgjson.com/links/7e6988fe4148b9a2 |
| tcgplayerEtched | |
| uuid | 1a534ce0-2442-51cf-92be-6422a52e2d15 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 尖牙刃强盗 // 尖牙刃剔骨兽 | 尖牙刃强盗 | 只要太阳还在天上,你会丢掉的就只有钱包。 | 生物 — 人类/狼人 | {1}{R}:直到回合结束,尖牙刃强盗得+1/+0且获得先攻异能。 昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) | 537759 |
| Chinese Traditional | 尖牙刃強盜 // 尖牙刃剔骨獸 | 尖牙刃強盜 | 只要太陽還在天上,你會丟掉的就只有錢包。 | 生物 — 人類/狼人 | {1}{R}:直到回合結束,尖牙刃強盜得+1/+0且獲得先攻異能。 晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。) | 538075 |
| French | Brigande Lamecroc // Éviscératrice Lamecroc | Brigande Lamecroc | Tant que le soleil sera dans le ciel, vous ne perdrez que votre bourse. | Créature — humain et loup-garou | {1}{R} : La Brigande Lamecroc gagne +1/+0 et acquiert l'initiative jusqu'à la fin du tour. Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.) | 535863 |
| German | Fangzahnklingen-Brigantin // Fangzahnklingen-Ausweiderin | Fangzahnklingen-Brigantin | Solange die Sonne am Himmel steht, verlierst du nur deinen Geldbeutel. | Kreatur — Mensch, Werwolf | {1}{R}: Die Fangzahnklingen-Brigantin erhält +1/+0 und Erstschlag bis zum Ende des Zuges. Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) | 535231 |
| Italian | Brigante Zannalama // Sbudellatrice Zannalama | Brigante Zannalama | Finché il sole è alto, perderai solo la tua borsa. | Creatura — Mannaro Umano | {1}{R}: La Brigante Zannalama prende +1/+0 e ha attacco improvviso fino alla fine del turno. Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.) | 536179 |
| Japanese | 牙刃の盗賊 // 牙刃の腸抜き | 牙刃の盗賊 | 太陽が照っている限り、失うのは財布だけだ。 | クリーチャー — 人間・狼男 | {1}{R}:ターン終了時まで、牙刃の盗賊は+1/+0の修整を受け先制攻撃を得る。 日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。) | 536495 |
| Korean | 송곳니검 산적 // 송곳니검 내장적출꾼 | 송곳니검 산적 | 태양이 떠 있는 한, 당신은 지갑만을 잃을 뿐이다. | 생물 — 인간 늑대인간 | {1}{R}: 송곳니검 산적은 턴종료까지 +1/+0을 받고 선제공격을 얻는다. 낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.) | 536811 |
| Portuguese (Brazil) | Bandida Presalâmina // Evisceradora Presalâmina | Bandida Presalâmina | Enquanto o sol estiver no céu, você só perderá a bolsa. | Criatura — Humano Lobisomem | {1}{R}: Bandida Presalâmina recebe +1/+0 e ganha iniciativa até o final do turno. Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.) | 537127 |
| Russian | Разбойница Зубастого Клинка // Потрошительница Зубастого Клинка | Разбойница Зубастого Клинка | Пока не зашло солнце, ты потеряешь только кошелек. | Существо — Человек Вервольф | {1}{R}: Разбойница Зубастого Клинка получает +1/+0 и Первый удар до конца хода. Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.) | 537443 |
| Spanish | Bandolera hojacolmillo // Destripadora hojacolmillo | Bandolera hojacolmillo | Mientras sea de día, solo perderás la cartera. | Criatura — Licántropo humano | {1}{R}: La Bandolera hojacolmillo obtiene +1/+0 y gana la habilidad de dañar primero hasta el final del turno. Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.) | 535547 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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