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Frontier Siege C17

Other printings of "Frontier Siege": FRF #131 FRF #131★ C17 #150 SCD #184 TDC #256

Card

id15471
artistJames Ryman
artistIds3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3110
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFight
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameFrontier Siege
number150
originalPrintings
originalReleaseDate
originalTextAs Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
otherFaceIds
power
printingsC17, FRF, SCD, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC17
side
signature
sourceProducts{'nonfoil': ['a92e9f52-f3a2-5db6-9e4c-c88fd4ec0c8e']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
toughness
typeEnchantment
typesEnchantment
uuid39afdad7-d8c5-535a-9816-7ec2415e9733
variations
watermark
setNameCommander 2017

Identifiers

id15471
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId213731
cardsphereFoilId
cardsphereId50781
deckboxId36578
mcmId300465
mcmMetaId210721
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id50680779-4514-5efa-9897-3192cd9c9ec4
mtgoFoilId
mtgoId
multiverseId433082
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5e7ee5ff-eabc-4947-b5fe-2647c7e2eb82
scryfallIllustrationId61926168-de19-4dd5-b168-e080011b36af
scryfallOracleId4cfaa5cf-cc3d-49a7-9544-38a8bb7e9ec1
tcgplayerEtchedProductId
tcgplayerProductId139950
uuid39afdad7-d8c5-535a-9816-7ec2415e9733

Legalities

id15471
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid39afdad7-d8c5-535a-9816-7ec2415e9733
vintageLegal

Purchase URLs

id15471
cardKingdomhttps://mtgjson.com/links/e02b1524a45caefa
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5944ad6007b1e29d
tcgplayerhttps://mtgjson.com/links/74f127e968bd5525
tcgplayerEtched
uuid39afdad7-d8c5-535a-9816-7ec2415e9733

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSiège de la frontièreEnchantementAu moment où le Siège de la frontière arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début de chacune de vos phases principales, ajoutez {G}{G} à votre réserve.
• Dragons — À chaque fois qu'une créature avec le vol arrive sur le champ de bataille sous votre contrôle, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.
434009
GermanBelagerung des GrenzlandesVerzauberungSowie Belagerung des Grenzlandes ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Erhöhe zu Beginn jeder deiner Hauptphasen deinen Manavorrat um {G}{G}.
• Drachen — Immer wenn eine Kreatur mit Flugfähigkeit unter deiner Kontrolle ins Spiel kommt, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
433391
ItalianAssedio della FrontieraIncantesimoMentre l'Assedio della Frontiera entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio di ogni tua fase principale, aggiungi {G}{G} alla tua riserva di mana.
• Draghi — Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, puoi farla lottare con una creatura bersaglio che non controlli.
434318
Japanese開拓地の包囲エンチャント開拓地の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたの各メイン・フェイズの開始時に、あなたのマナ・プールに{G}{G}を加える。
• 龍 ― 飛行を持つクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたがコントロールしていないクリーチャー1体を対象とする。あなたは「その戦場に出たクリーチャーはそれと格闘を行う。」を選んでもよい。
434627
Portuguese (Brazil)Cerco à FronteiraEncantamentoConforme Cerco à Fronteira entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início de cada uma das suas fases principais, adicione {G}{G} à sua reserva de mana.
• Dragões — Toda vez que uma criatura com voar entra no campo de batalha sob seu controle, você pode fazê-la lutar contra uma criatura alvo que você não controla.
434936
SpanishAsedio a la fronteraEncantamientoEn cuanto el Asedio a la frontera entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo de cada una de tus fases principales, agrega {G}{G} a tu reserva de maná.
• Dragones — Siempre que una criatura con la habilidad de volar entre al campo de batalla bajo tu control, puedes hacer que luche contra la criatura objetivo que no controlas.
433700

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
2014-11-24The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
2014-11-24The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

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