Other printings of "Frontier Siege": FRF #131 FRF #131★ C17 #150 SCD #184 TDC #256
| id | 34845 |
|---|---|
| artist | James Ryman |
| artistIds | 3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 3110 |
| edhrecSaltiness | 0.27 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Fight |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{G} |
| manaValue | 4 |
| name | Frontier Siege |
| number | 131 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |
| otherFaceIds | |
| power | |
| printings | C17, FRF, SCD, TDC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | FRF |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '416ab4e9-0772-5e96-bb47-7c362d329b5e']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | fbb94c50-7b98-502f-bfaf-a852edf628c4 |
| variations | 63120617-fd87-5cef-8f91-dd4ba57f801b |
| watermark | |
| setName | Fate Reforged |
| id | 34845 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 198835 |
| cardKingdomId | 198494 |
| cardsphereFoilId | 17816 |
| cardsphereId | 17817 |
| deckboxId | 27167 |
| mcmId | 271487 |
| mcmMetaId | 210721 |
| mtgArenaId | |
| mtgjsonFoilVersionId | 63120617-fd87-5cef-8f91-dd4ba57f801b |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 02f5f975-be30-5198-8807-684c85acd601 |
| mtgoFoilId | 55417 |
| mtgoId | 55416 |
| multiverseId | 391840 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | a474981a-581a-49c0-a036-87afaaeea7ef |
| scryfallIllustrationId | 61926168-de19-4dd5-b168-e080011b36af |
| scryfallOracleId | 4cfaa5cf-cc3d-49a7-9544-38a8bb7e9ec1 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 95264 |
| uuid | fbb94c50-7b98-502f-bfaf-a852edf628c4 |
| id | 34845 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | fbb94c50-7b98-502f-bfaf-a852edf628c4 |
| vintage | Legal |
| id | 34845 |
|---|---|
| cardKingdom | https://mtgjson.com/links/6e2c316045669328 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fefdc90ca8ef4ba3 |
| cardmarket | https://mtgjson.com/links/c4dacf303a7e7379 |
| tcgplayer | https://mtgjson.com/links/e654389961bf0161 |
| tcgplayerEtched | |
| uuid | fbb94c50-7b98-502f-bfaf-a852edf628c4 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 围攻锋疆 | 结界 | 于围攻锋疆进战场时,选择可汗或龙王。 ● 可汗~在你的每个行动阶段开始时,加{G}{G}到你的法术力池中。 ● 龙王~每当一个具飞行异能的生物在你的操控下进战场时,你可以让它和目标不由你操控的生物互斗。 | 392025 | ||
| Chinese Traditional | 圍攻鋒疆 | 結界 | 於圍攻鋒疆進戰場時,選擇可汗或龍王。 • 可汗~在你的每個行動階段開始時,加{G}{G}到你的魔法力池中。 • 龍王~每當一個具飛行異能的生物在你的操控下進戰場時,你可以讓它和目標不由你操控的生物互鬥。 | 392210 | ||
| French | Siège de la frontière | Enchantement | Au moment où le Siège de la frontière arrive sur le champ de bataille, choisissez Khans ou Dragons. • Khans — Au début de chacune de vos phases principales, ajoutez {G}{G} à votre réserve. • Dragons — À chaque fois qu'une créature avec le vol arrive sur le champ de bataille sous votre contrôle, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas. | 392580 | ||
| German | Belagerung des Grenzlandes | Verzauberung | Sowie Belagerung des Grenzlandes ins Spiel kommt, wähle Khane oder Drachen. • Khane — Erhöhe zu Beginn jeder deiner Hauptphasen deinen Manavorrat um {G}{G}. • Drachen — Immer wenn eine Kreatur mit Flugfähigkeit unter deiner Kontrolle ins Spiel kommt, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen. | 392395 | ||
| Italian | Assedio della Frontiera | Incantesimo | Mentre l'Assedio della Frontiera entra nel campo di battaglia, scegli Khan o Draghi. • Khan — All'inizio di ogni tua fase principale, aggiungi {G}{G} alla tua riserva di mana. • Draghi — Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, puoi farla lottare con una creatura bersaglio che non controlli. | 392765 | ||
| Japanese | 開拓地の包囲 | エンチャント | 開拓地の包囲が戦場に出るに際し、カンか龍かを選ぶ。 • カン ― あなたの各メイン・フェイズの開始時に、あなたのマナ・プールに{G}{G}を加える。 • 龍 ― 飛行を持つクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたがコントロールしていないクリーチャー1体を対象とする。あなたは「その戦場に出たクリーチャーはそれと格闘を行う。」を選んでもよい。 | 392950 | ||
| Korean | 변경 야영지 공성 | 부여마법 | 변경 야영지 공성이 전장에 들어오면서, 칸 또는 용을 선택한다. • 칸 — 당신의 각 본단계 시작에, {G}{G}를 당신의 마나풀에 담는다. • 용 — 비행이 있는 생물이 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하지 않는 생물을 목표로 정한다. 당신은 두 생물이 서로 싸우도록 할 수 있다. | 393135 | ||
| Portuguese (Brazil) | Cerco à Fronteira | Encantamento | Conforme Cerco à Fronteira entra no campo de batalha, escolha Khans ou Dragões. • Khans — No início de cada uma das suas fases principais, adicione {G}{G} à sua reserva de mana. • Dragons — Toda vez que uma criatura com voar entrar no campo de batalha sob seu controle, você pode fazê-la combater uma criatura alvo que você não controla. | 393320 | ||
| Russian | Осада Пограничья | Чары | При выходе Осады Пограничья на поле битвы выберите Ханов или Драконов. • Ханы — В начале каждой вашей главной фазы добавьте {G}{G} в ваше хранилище маны. • Драконы — Каждый раз, когда существо с Полетом выходит на поле битвы под вашим контролем, вы можете заставить его драться с целевым существом не под вашим контролем. | 393505 | ||
| Spanish | Asedio a la frontera | Encantamiento | En cuanto el Asedio a la frontera entre al campo de batalla, elige kans o dragones. • Kans — Al comienzo de cada una de tus fases principales, agrega {G}{G} a tu reserva de maná. • Dragones — Siempre que una criatura con la habilidad de volar entre al campo de batalla bajo tu control, puedes hacer que luche contra la criatura objetivo que no controlas. | 393690 |
| date | text |
|---|---|
| 2014-11-24 | Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. |
| 2014-11-24 | Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent. |
| 2014-11-24 | For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves. |
| 2014-11-24 | The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase. |
| 2014-11-24 | The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon. |
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