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Reverse Engineer F17

Other printings of "Reverse Engineer": F17 #7 HA5 #7 AER #42 C18 #99 CMM #116 MOC #232 PRM #64995

Card

id32282
artistJason Kang
artistIds064b9176-e325-44f6-a413-2cadb7505851
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6793
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextThe Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsImprovise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameReverse Engineer
number7
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAER, C18, CMM, F17, HA5, MOC, PRM
promoTypestourney, fnm
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeF17
side
signature
sourceProducts
subsets
subtypes
supertypes
textImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
toughness
typeSorcery
typesSorcery
uuid1532a8f9-73b7-569e-ade5-603e9d22bd2d
variations
watermarkwotc
setNameFriday Night Magic 2017

Identifiers

id32282
cardKingdomEtchedId
cardKingdomFoilId213497
cardKingdomId
cardsphereFoilId50074
cardsphereId
deckboxId36376
mcmId297908
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4da9a242-a11d-5d3d-b1ab-b6f6acc299ee
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9307ffe1-a24c-4a33-8948-a88cc1c7dc32
scryfallIllustrationIdbb9c64c5-3a37-4c81-8c04-8130cd4f19da
scryfallOracleIdf56596be-e12f-4ab6-af61-3ef8dc87134c
tcgplayerEtchedProductId
tcgplayerProductId137436
uuid1532a8f9-73b7-569e-ade5-603e9d22bd2d

Legalities

id32282
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1532a8f9-73b7-569e-ade5-603e9d22bd2d
vintageLegal

Purchase URLs

id32282
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3a1ccde3cef36ca4
cardmarket
tcgplayerhttps://mtgjson.com/links/0e07e49fa2e29919
tcgplayerEtched
uuid1532a8f9-73b7-569e-ade5-603e9d22bd2d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2018-07-13If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2018-07-13Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”
2018-07-13Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2018-07-13Improvise doesn't change a spell's mana cost or mana value.
2018-07-13Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2018-07-13When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2018-07-13When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

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