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Reverse Engineer PRM

Other printings of "Reverse Engineer": F17 #7 HA5 #7 AER #42 C18 #99 CMM #116 MOC #232 PRM #64995

Card

id78553
artistJason Kang
artistIds064b9176-e325-44f6-a413-2cadb7505851
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6801
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextThe Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsImprovise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameReverse Engineer
number64995
originalPrintings
originalReleaseDate2017-07-03
originalText
otherFaceIds
power
printingsAER, C18, CMM, F17, HA5, MOC, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypes
textImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
toughness
typeSorcery
typesSorcery
uuide9482338-6438-58cf-9c35-ced7b9f2c913
variations
watermark
setNameMagic Online Promos

Identifiers

id78553
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id57f84aa6-e4e1-5afa-b43b-24ed9fa1c02e
mtgoFoilId
mtgoId64995
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId97af24a4-7131-4da4-8a12-468684b1d7f8
scryfallIllustrationIdbb9c64c5-3a37-4c81-8c04-8130cd4f19da
scryfallOracleIdf56596be-e12f-4ab6-af61-3ef8dc87134c
tcgplayerEtchedProductId
tcgplayerProductId
uuide9482338-6438-58cf-9c35-ced7b9f2c913

Legalities

id78553
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide9482338-6438-58cf-9c35-ced7b9f2c913
vintageLegal

Purchase URLs

id78553
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide9482338-6438-58cf-9c35-ced7b9f2c913

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2018-07-13If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2018-07-13Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”
2018-07-13Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2018-07-13Improvise doesn't change a spell's mana cost or mana value.
2018-07-13Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2018-07-13When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2018-07-13When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

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