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Fiend Hunter UMA

Other printings of "Fiend Hunter": PLST #CMA-10 SIS #8 CMA #10 C13 #11 DDK #11 DDQ #11 A25 #14 ISD #15 UMA #17 INR #22 LTC #168 INR #340

Card

id97151
artistWayne Reynolds
artistIdsafc47cec-3ccc-404e-a8c6-4d83dd504271
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3163
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameFiend Hunter
number17
originalPrintings
originalReleaseDate
originalTextWhen Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
otherFaceIds
power1
printingsA25, C13, CMA, DDK, DDQ, INR, ISD, LTC, PLST, SIS, UMA
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUMA
side
signature
sourceProducts{'foil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375'], 'nonfoil': ['9dc0a076-701a-58d0-8e35-3ac8589f3375']}
subsets
subtypesHuman, Cleric
supertypes
textWhen this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
toughness3
typeCreature — Human Cleric
typesCreature
uuidc5a54f1b-a2e0-5a0c-905a-3e4b8843f683
variations
watermark
setNameUltimate Masters

Identifiers

id97151
cardKingdomEtchedId
cardKingdomFoilId223019
cardKingdomId222765
cardsphereFoilId57871
cardsphereId57870
deckboxId42815
mcmId366907
mcmMetaId203976
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3fac6c1e-398f-58b3-b652-8fae00a1b546
mtgoFoilId70108
mtgoId70107
multiverseId456613
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf02e3c30-e540-4d7b-a17b-3eece63743cb
scryfallIllustrationId9fdceffa-9ac1-48e0-979c-20d0e56b90e5
scryfallOracleIdcb9d557a-fc06-428c-8be6-7d28add33028
tcgplayerEtchedProductId
tcgplayerProductId180851
uuidc5a54f1b-a2e0-5a0c-905a-3e4b8843f683

Legalities

id97151
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc5a54f1b-a2e0-5a0c-905a-3e4b8843f683
vintageLegal

Purchase URLs

id97151
cardKingdomhttps://mtgjson.com/links/6f2821266488596b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a70018d76ea44975
cardmarkethttps://mtgjson.com/links/841394897b97c663
tcgplayerhttps://mtgjson.com/links/b6853c7f95ec0ba2
tcgplayerEtched
uuidc5a54f1b-a2e0-5a0c-905a-3e4b8843f683

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese悪鬼の狩人クリーチャー — 人間・クレリック悪鬼の狩人が戦場に出たとき、他のクリーチャー1体を対象とする。あなたはそれを追放してもよい。
悪鬼の狩人が戦場を離れたとき、その追放されたカードをオーナーのコントロール下で戦場に戻す。
456867

Rulings

datetext
2018-12-07If Fiend Hunter leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the target creature indefinitely. This is different from abilities on other cards that exile a permanent "until" something happens.
2018-12-07If a token is exiled this way, it won't return to the battlefield.
2018-12-07In a multiplayer game, if you lose the game, the creature exiled with Fiend Hunter remains exiled indefinitely. This is also different from abilities on other cards that exile a permanent "until" something happens.
2018-12-07Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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