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Flesh // Blood DGM

Other printings of "Flesh // Blood": PLST #DGM-128 PLST #DGM-128 DGM #128 DGM #128

Card

id26076
artistLucas Graciano
artistIdsce98f39c-7cdd-47e6-a520-6c50443bb4c2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G, R
colorIndicator
colorsB, G
defense
duelDeck
edhrecRank17796
edhrecSaltiness
faceConvertedManaCost5
faceFlavorName
faceManaValue5
faceNameFlesh
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{B}{G}
manaValue7
nameFlesh // Blood
number128
originalPrintings
originalReleaseDate
originalTextExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. // Sorcery
Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds2c3149d4-1e00-5851-bcdc-8118f91b5e36
power
printingsDGM, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sidea
signature
sourceProducts{'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada']}
subsets
subtypes
supertypes
textExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuidcc068d00-3075-5217-8896-c32caefc69e1
variations
watermarkgolgari
setNameDragon's Maze

Identifiers

id26076
cardKingdomEtchedId
cardKingdomFoilId189834
cardKingdomId189634
cardsphereFoilId13326
cardsphereId13327
deckboxId21126
mcmId261425
mcmMetaId207888
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0425ce80-7fa7-50c6-b014-4ccfb84541d7
mtgoFoilId
mtgoId48514
multiverseId368991
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId02b40fe4-901a-4832-8d52-a6bb5cc07b63
scryfallIllustrationId5c13b10e-ae6b-4b28-89fa-16aa830f8267
scryfallOracleId0741151a-fec0-4ed3-9295-0d0f56d24165
tcgplayerEtchedProductId
tcgplayerProductId67919
uuidcc068d00-3075-5217-8896-c32caefc69e1

Legalities

id26076
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidcc068d00-3075-5217-8896-c32caefc69e1
vintageLegal

Purchase URLs

id26076
cardKingdomhttps://mtgjson.com/links/43a5987ccba19eb9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/76624d301ee3afcb
cardmarkethttps://mtgjson.com/links/9def8b43ee751a1e
tcgplayerhttps://mtgjson.com/links/37103163322914b1
tcgplayerEtched
uuidcc068d00-3075-5217-8896-c32caefc69e1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can't deal damage to anything. If the second target is illegal, it can't be dealt damage.
2013-04-15As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn't exile a card.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15The amount of damage dealt is based on the first target creature's power as Blood resolves.
2013-04-15The number of +1/+1 counters is based on the power of the creature card as it last existed in the graveyard.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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