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Fabrication Module PLST

Other printings of "Fabrication Module": PLST #KLD-211 KLD #211 KLR #238

Card

id73187
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank8251
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextInspiration leads to design.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameFabrication Module
numberKLD-211
originalPrintings
originalReleaseDate2023-11-17
originalText
otherFaceIds
power
printingsKLD, KLR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['2eed0d45-cdbe-567f-a44a-045f17ecd55a']}
subsets
subtypes
supertypes
textWhenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
toughness
typeArtifact
typesArtifact
uuid22540b45-515a-5439-8df1-b57d92f80d60
variations
watermark
setNameThe List

Identifiers

id73187
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId288108
cardsphereFoilId
cardsphereId113307
deckboxId85726
mcmId744210
mcmMetaId223676
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc3c7a529-92b8-5aac-9828-686dec229497
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc6b543c7-bddf-4732-b263-09e9817a69f8
scryfallIllustrationId89aaa96d-1286-458f-a2c8-ca887eb08433
scryfallOracleIdb057c8ff-f169-41cd-a594-026f1a6cb0f9
tcgplayerEtchedProductId
tcgplayerProductId526543
uuid22540b45-515a-5439-8df1-b57d92f80d60

Legalities

id73187
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid22540b45-515a-5439-8df1-b57d92f80d60
vintageLegal

Purchase URLs

id73187
cardKingdomhttps://mtgjson.com/links/d5acc937326f3041
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5005d4962e0a2871
tcgplayerhttps://mtgjson.com/links/3f0322c4535e061e
tcgplayerEtched
uuid22540b45-515a-5439-8df1-b57d92f80d60

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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