← Back Card Profile (by Name)

Frontier Siege FRF

Other printings of "Frontier Siege": FRF #131 FRF #131★ C17 #150 SCD #184 TDC #256

Card

id34845
artistJames Ryman
artistIds3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3110
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameFrontier Siege
number131
originalPrintings
originalReleaseDate
originalTextAs Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
otherFaceIds
power
printingsC17, FRF, SCD, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeFRF
side
signature
sourceProducts{'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '416ab4e9-0772-5e96-bb47-7c362d329b5e']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
toughness
typeEnchantment
typesEnchantment
uuidfbb94c50-7b98-502f-bfaf-a852edf628c4
variations63120617-fd87-5cef-8f91-dd4ba57f801b
watermark
setNameFate Reforged

Identifiers

id34845
cardKingdomEtchedId
cardKingdomFoilId198835
cardKingdomId198494
cardsphereFoilId17816
cardsphereId17817
deckboxId27167
mcmId271487
mcmMetaId210721
mtgArenaId
mtgjsonFoilVersionId63120617-fd87-5cef-8f91-dd4ba57f801b
mtgjsonNonFoilVersionId
mtgjsonV4Id02f5f975-be30-5198-8807-684c85acd601
mtgoFoilId55417
mtgoId55416
multiverseId391840
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda474981a-581a-49c0-a036-87afaaeea7ef
scryfallIllustrationId61926168-de19-4dd5-b168-e080011b36af
scryfallOracleId4cfaa5cf-cc3d-49a7-9544-38a8bb7e9ec1
tcgplayerEtchedProductId
tcgplayerProductId95264
uuidfbb94c50-7b98-502f-bfaf-a852edf628c4

Legalities

id34845
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidfbb94c50-7b98-502f-bfaf-a852edf628c4
vintageLegal

Purchase URLs

id34845
cardKingdomhttps://mtgjson.com/links/6e2c316045669328
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fefdc90ca8ef4ba3
cardmarkethttps://mtgjson.com/links/c4dacf303a7e7379
tcgplayerhttps://mtgjson.com/links/e654389961bf0161
tcgplayerEtched
uuidfbb94c50-7b98-502f-bfaf-a852edf628c4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified围攻锋疆结界于围攻锋疆进战场时,选择可汗或龙王。
● 可汗~在你的每个行动阶段开始时,加{G}{G}到你的法术力池中。
● 龙王~每当一个具飞行异能的生物在你的操控下进战场时,你可以让它和目标不由你操控的生物互斗。
392025
Chinese Traditional圍攻鋒疆結界於圍攻鋒疆進戰場時,選擇可汗或龍王。
• 可汗~在你的每個行動階段開始時,加{G}{G}到你的魔法力池中。
• 龍王~每當一個具飛行異能的生物在你的操控下進戰場時,你可以讓它和目標不由你操控的生物互鬥。
392210
FrenchSiège de la frontièreEnchantementAu moment où le Siège de la frontière arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début de chacune de vos phases principales, ajoutez {G}{G} à votre réserve.
• Dragons — À chaque fois qu'une créature avec le vol arrive sur le champ de bataille sous votre contrôle, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.
392580
GermanBelagerung des GrenzlandesVerzauberungSowie Belagerung des Grenzlandes ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Erhöhe zu Beginn jeder deiner Hauptphasen deinen Manavorrat um {G}{G}.
• Drachen — Immer wenn eine Kreatur mit Flugfähigkeit unter deiner Kontrolle ins Spiel kommt, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
392395
ItalianAssedio della FrontieraIncantesimoMentre l'Assedio della Frontiera entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio di ogni tua fase principale, aggiungi {G}{G} alla tua riserva di mana.
• Draghi — Ogniqualvolta una creatura con volare entra nel campo di battaglia sotto il tuo controllo, puoi farla lottare con una creatura bersaglio che non controlli.
392765
Japanese開拓地の包囲エンチャント開拓地の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたの各メイン・フェイズの開始時に、あなたのマナ・プールに{G}{G}を加える。
• 龍 ― 飛行を持つクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたがコントロールしていないクリーチャー1体を対象とする。あなたは「その戦場に出たクリーチャーはそれと格闘を行う。」を選んでもよい。
392950
Korean변경 야영지 공성부여마법변경 야영지 공성이 전장에 들어오면서, 칸 또는 용을 선택한다.
• 칸 — 당신의 각 본단계 시작에, {G}{G}를 당신의 마나풀에 담는다.
• 용 — 비행이 있는 생물이 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하지 않는 생물을 목표로 정한다. 당신은 두 생물이 서로 싸우도록 할 수 있다.
393135
Portuguese (Brazil)Cerco à FronteiraEncantamentoConforme Cerco à Fronteira entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início de cada uma das suas fases principais, adicione {G}{G} à sua reserva de mana.
• Dragons — Toda vez que uma criatura com voar entrar no campo de batalha sob seu controle, você pode fazê-la combater uma criatura alvo que você não controla.
393320
RussianОсада ПограничьяЧарыПри выходе Осады Пограничья на поле битвы выберите Ханов или Драконов.
• Ханы — В начале каждой вашей главной фазы добавьте {G}{G} в ваше хранилище маны.
• Драконы — Каждый раз, когда существо с Полетом выходит на поле битвы под вашим контролем, вы можете заставить его драться с целевым существом не под вашим контролем.
393505
SpanishAsedio a la fronteraEncantamientoEn cuanto el Asedio a la frontera entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo de cada una de tus fases principales, agrega {G}{G} a tu reserva de maná.
• Dragones — Siempre que una criatura con la habilidad de volar entre al campo de batalla bajo tu control, puedes hacer que luche contra la criatura objetivo que no controlas.
393690

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
2014-11-24The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
2014-11-24The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

Tip: bookmark this page with your query parameters for quick access.