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Furnace of Rath TMP

Other printings of "Furnace of Rath": PLST #TMP-177 DPA #44 HOP #55 PS11 #104 TMP #177 8ED #187 8ED #187★ 9ED #188 9ED #188★ 10E #204

Card

id95250
artistJohn Matson
artistIdsa1685587-4b55-446b-b420-c37b202ed3f1
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4274
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}{R}
manaValue4
nameFurnace of Rath
number177
originalPrintings
originalReleaseDate
originalTextDouble all damage assigned to any creature or player.
otherFaceIds
power
printings10E, 8ED, 9ED, DPA, HOP, PLST, PS11, TMP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeTMP
side
signature
sourceProducts{'nonfoil': ['0d77cf61-7a1e-5f84-9c54-3209e57c4e0d', '21b87b9c-d0f2-5a4b-aee7-163c9813a3aa', '96d0588c-79f4-53ac-bb27-23020e7d60a7']}
subsets
subtypes
supertypes
textIf a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
toughness
typeEnchantment
typesEnchantment
uuid9f65716e-3c89-53f4-9b00-3ab60cb70500
variations
watermark
setNameTempest

Identifiers

id95250
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId28113
cardsphereFoilId
cardsphereId43184
deckboxId1873
mcmId8912
mcmMetaId2240
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id74158b3c-3ae8-5218-88c4-9e10220ad4ee
mtgoFoilId9870
mtgoId9869
multiverseId4819
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId606abea6-109a-4dd5-99cf-0d5ce492d7f0
scryfallIllustrationId51199750-d5aa-4867-9d37-3ef015b07101
scryfallOracleId68715465-6cf9-4006-87e9-31f227fe9ed3
tcgplayerEtchedProductId
tcgplayerProductId5566
uuid9f65716e-3c89-53f4-9b00-3ab60cb70500

Legalities

id95250
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid9f65716e-3c89-53f4-9b00-3ab60cb70500
vintageLegal

Purchase URLs

id95250
cardKingdomhttps://mtgjson.com/links/de61cfeaae5e28ac
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/f0769d4488cdb3e4
tcgplayerhttps://mtgjson.com/links/2e08bb13e660610c
tcgplayerEtched
uuid9f65716e-3c89-53f4-9b00-3ab60cb70500

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFourneau de Rajh
GermanDer Schmelzofen von RathVerzauberungVerdopple allen Schaden, der Kreaturen oder Spielern zugeteilt wird.
ItalianFornace di Rath
Japaneseラースの灼熱洞
Portuguese (Brazil)Fornalha de Rath
SpanishHorno de Rath

Rulings

datetext
2004-10-04If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.
2004-10-04If you have two of these on the battlefield, the damage is multiplied by 4.
2004-10-04The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.
2004-10-04The trample rules cause damage to be divided before it is doubled.
2005-08-01If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

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