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Genesis Hydra PM15

Other printings of "Genesis Hydra": PLST #M15-176 NEC #118 IMA #163 C20 #172 M15 #176 PM15 #176★ OTC #193 MOC #298 PRM #55870

Card

id75001
artistPeter Mohrbacher
artistIdsc8f27311-46a5-4eaf-9b2e-d660ed1db649
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2202
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{G}{G}
manaValue2
nameGenesis Hydra
number176★
originalPrintings
originalReleaseDate2015-02-01
originalText
otherFaceIds
power0
printingsC20, IMA, M15, MOC, NEC, OTC, PLST, PM15, PRM
promoTypessetpromo, resale
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePM15
side
signature
sourceProducts
subsets
subtypesPlant, Hydra
supertypes
textWhen you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
toughness0
typeCreature — Plant Hydra
typesCreature
uuid304eb8b7-da1e-5a87-a2bb-87c0085d1998
variations
watermarkcolorpie
setNameMagic 2015 Promos

Identifiers

id75001
cardKingdomEtchedId
cardKingdomFoilId203142
cardKingdomId
cardsphereFoilId38479
cardsphereId
deckboxId28191
mcmId284010
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id93401bcd-e761-554f-bb8c-7211e175ca95
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId46f57176-a0ee-4772-9231-7ea0a016de73
scryfallIllustrationId0109e5a3-f7a1-4d34-9ebe-d9ed9912e6f3
scryfallOracleId4345c359-b9d6-43c8-997f-e00746e6e318
tcgplayerEtchedProductId
tcgplayerProductId99080
uuid304eb8b7-da1e-5a87-a2bb-87c0085d1998

Legalities

id75001
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid304eb8b7-da1e-5a87-a2bb-87c0085d1998
vintageLegal

Purchase URLs

id75001
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/043b0bc68b7eefa9
cardmarket
tcgplayerhttps://mtgjson.com/links/dcf96f6a5ebe76ba
tcgplayerEtched
uuid304eb8b7-da1e-5a87-a2bb-87c0085d1998

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-11-17A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
2017-11-17Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
2017-11-17If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
2017-11-17If a card in a player's library has {X} in its mana cost, X is considered to be 0.
2017-11-17If you have fewer than X cards in your library, you reveal all of them.
2017-11-17If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

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