Other printings of "Ghost Lantern // Bind Spirit": CLB #128 CLB #128 HBG #155 HBG #155
| id | 18179 |
|---|---|
| artist | Julian Kok Joon Wen |
| artistIds | 7f1868e3-325f-4df9-8f27-a381fed4f0fc |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 7260 |
| edhrecSaltiness | |
| faceConvertedManaCost | 1 |
| faceFlavorName | |
| faceManaValue | 1 |
| faceName | Ghost Lantern |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Equip |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {B} |
| manaValue | 1 |
| name | Ghost Lantern // Bind Spirit |
| number | 128 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) // Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
| otherFaceIds | 04e80805-510c-5a39-8b90-994547e8e1fe |
| power | |
| printings | CLB, HBG |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | a |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Equipment |
| supertypes | |
| text | Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
| toughness | |
| type | Artifact — Equipment |
| types | Artifact |
| uuid | ca2431c4-58d4-5eb0-bf40-acf75820e58c |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18179 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261568 |
| cardKingdomId | 261127 |
| cardsphereFoilId | |
| cardsphereId | 88954 |
| deckboxId | 65283 |
| mcmId | 659848 |
| mcmMetaId | 408525 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c60dccaf-d433-587a-ad22-f0ce8c477407 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 563011 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f2bde2d6-7c2a-4566-a45a-ccdbbed039b7 |
| scryfallIllustrationId | bac44aed-e876-47b4-9e4b-ea9cca265088 |
| scryfallOracleId | 4af03564-1d1c-4582-9248-cfe9551bad30 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273289 |
| uuid | ca2431c4-58d4-5eb0-bf40-acf75820e58c |
| id | 18179 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | ca2431c4-58d4-5eb0-bf40-acf75820e58c |
| vintage | Legal |
| id | 18179 |
|---|---|
| cardKingdom | https://mtgjson.com/links/8c264630ad819a81 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c43387ea5bd34c53 |
| cardmarket | https://mtgjson.com/links/ca7ad0db17586e15 |
| tcgplayer | https://mtgjson.com/links/c0589917e41f684d |
| tcgplayerEtched | |
| uuid | ca2431c4-58d4-5eb0-bf40-acf75820e58c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | Ghost Lantern // 禁锢魂灵 | Ghost Lantern | 神器 — 武具 | 每当一个由你操控的生物死去时,在佩带此武具的生物上放置一个+1/+1指示物。 佩带{1} | 566251 | |
| French | Ghost Lantern // Entraver un esprit | Ghost Lantern | Artefact — équipement | À chaque fois qu'une créature que vous contrôlez meurt, mettez un marqueur +1/+1 sur la créature équipée. Équipement {1} | 564091 | |
| German | Ghost Lantern // Geisterfesselung | Ghost Lantern | Artefakt — Ausrüstung | Immer wenn eine Kreatur, die du kontrollierst, stirbt, lege eine +1/+1-Marke auf die ausgerüstete Kreatur. Ausrüsten {1} | 563371 | |
| Italian | Ghost Lantern // Vincolare Spirito | Ghost Lantern | Artefatto — Equipaggiamento | Ogniqualvolta una creatura che controlli muore, metti un segnalino +1/+1 sulla creatura equipaggiata. Equipaggiare {1} | 564451 | |
| Japanese | Ghost Lantern // 霊(れい)魂(こん)拘(こう)束(そく) | Ghost Lantern | アーティファクト — 装備品 | あなたがコントロールしているクリーチャー1体が死亡するたび、装備しているクリーチャーの上に+1/+1カウンター1個を置く。 装備{1} | 564811 | |
| Portuguese (Brazil) | Ghost Lantern // Capturar Espírito | Ghost Lantern | Artefato — Equipamento | Toda vez que uma criatura que você controla morrer, coloque um marcador +1/+1 na criatura equipada. Equipar {1} | 565531 | |
| Spanish | Ghost Lantern // Capturar al espíritu | Ghost Lantern | Artefacto — Equipo | Siempre que una criatura que controlas muera, pon un contador +1/+1 sobre la criatura equipada. Equipar {1}. | 563731 |
| date | text |
|---|---|
| 2022-06-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. |
| 2022-06-10 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
| 2022-06-10 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2022-06-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
| 2022-06-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
| 2022-06-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile. |
| 2022-06-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2022-06-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
| 2022-06-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. |
| 2022-06-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2022-06-10 | You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |
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