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Ghost Lantern // Bind Spirit CLB

Other printings of "Ghost Lantern // Bind Spirit": CLB #128 CLB #128 HBG #155 HBG #155

Card

id18179
artistJulian Kok Joon Wen
artistIds7f1868e3-325f-4df9-8f27-a381fed4f0fc
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7260
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameGhost Lantern
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameGhost Lantern // Bind Spirit
number128
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) // Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip {1}
otherFaceIds04e80805-510c-5a39-8b90-994547e8e1fe
power
printingsCLB, HBG
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sidea
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesEquipment
supertypes
textWhenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip {1}
toughness
typeArtifact — Equipment
typesArtifact
uuidca2431c4-58d4-5eb0-bf40-acf75820e58c
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18179
cardKingdomEtchedId
cardKingdomFoilId261568
cardKingdomId261127
cardsphereFoilId
cardsphereId88954
deckboxId65283
mcmId659848
mcmMetaId408525
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc60dccaf-d433-587a-ad22-f0ce8c477407
mtgoFoilId
mtgoId
multiverseId563011
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf2bde2d6-7c2a-4566-a45a-ccdbbed039b7
scryfallIllustrationIdbac44aed-e876-47b4-9e4b-ea9cca265088
scryfallOracleId4af03564-1d1c-4582-9248-cfe9551bad30
tcgplayerEtchedProductId
tcgplayerProductId273289
uuidca2431c4-58d4-5eb0-bf40-acf75820e58c

Legalities

id18179
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidca2431c4-58d4-5eb0-bf40-acf75820e58c
vintageLegal

Purchase URLs

id18179
cardKingdomhttps://mtgjson.com/links/8c264630ad819a81
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c43387ea5bd34c53
cardmarkethttps://mtgjson.com/links/ca7ad0db17586e15
tcgplayerhttps://mtgjson.com/links/c0589917e41f684d
tcgplayerEtched
uuidca2431c4-58d4-5eb0-bf40-acf75820e58c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedGhost Lantern // 禁锢魂灵Ghost Lantern神器 — 武具每当一个由你操控的生物死去时,在佩带此武具的生物上放置一个+1/+1指示物。
佩带{1}
566251
FrenchGhost Lantern // Entraver un espritGhost LanternArtefact — équipementÀ chaque fois qu'une créature que vous contrôlez meurt, mettez un marqueur +1/+1 sur la créature équipée.
Équipement {1}
564091
GermanGhost Lantern // GeisterfesselungGhost LanternArtefakt — AusrüstungImmer wenn eine Kreatur, die du kontrollierst, stirbt, lege eine +1/+1-Marke auf die ausgerüstete Kreatur.
Ausrüsten {1}
563371
ItalianGhost Lantern // Vincolare SpiritoGhost LanternArtefatto — EquipaggiamentoOgniqualvolta una creatura che controlli muore, metti un segnalino +1/+1 sulla creatura equipaggiata.
Equipaggiare {1}
564451
JapaneseGhost Lantern // 霊(れい)魂(こん)拘(こう)束(そく)Ghost Lanternアーティファクト — 装備品あなたがコントロールしているクリーチャー1体が死亡するたび、装備しているクリーチャーの上に+1/+1カウンター1個を置く。
装備{1}
564811
Portuguese (Brazil)Ghost Lantern // Capturar EspíritoGhost LanternArtefato — EquipamentoToda vez que uma criatura que você controla morrer, coloque um marcador +1/+1 na criatura equipada.
Equipar {1}
565531
SpanishGhost Lantern // Capturar al espírituGhost LanternArtefacto — EquipoSiempre que una criatura que controlas muera, pon un contador +1/+1 sobre la criatura equipada.
Equipar {1}.
563731

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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