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Ghitu Encampment J25

Other printings of "Ghitu Encampment": WC99 #mlp141 PD2 #29 DDN #33 ULG #141 J25 #155 10E #353 10E #353★

Card

id41528
artistRockey Chen
artistIds5f92512a-2da0-4d91-8aaf-ac8d2404d776
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colors
defense
duelDeck
edhrecRank11205
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameGhitu Encampment
number155
originalPrintings
originalReleaseDate
originalTextGhitu Encampment enters tapped.
{T}: Add {R}.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
otherFaceIds
power
printings10E, DDN, J25, PD2, ULG, WC99
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ25
side
signature
sourceProducts{'nonfoil': ['4498a9bc-294c-5036-91e5-031880296db8']}
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {R}.
{1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
toughness
typeLand
typesLand
uuidbdcb5f70-1dd6-5e36-af6b-864bfeb79909
variations
watermark
setNameFoundations Jumpstart

Identifiers

id41528
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId305289
cardsphereFoilId
cardsphereId131063
deckboxId98149
mcmId795639
mcmMetaId2306
mtgArenaId92945
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idacc28a97-85d3-577c-be46-23ff3e0ccaea
mtgoFoilId
mtgoId
multiverseId681559
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId896a02a6-5348-4f90-90b1-68aa61e84b73
scryfallIllustrationId6c6bc95b-c02d-4bf0-9699-f5f857f8943e
scryfallOracleId9cc02c16-8cf9-4ac7-9475-231c27121968
tcgplayerEtchedProductId
tcgplayerProductId590217
uuidbdcb5f70-1dd6-5e36-af6b-864bfeb79909

Legalities

id41528
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timelessLegal
uuidbdcb5f70-1dd6-5e36-af6b-864bfeb79909
vintageLegal

Purchase URLs

id41528
cardKingdomhttps://mtgjson.com/links/e11675371a92d3b3
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/a7e806737490bce9
tcgplayerhttps://mtgjson.com/links/7bd43e4fe54d1186
tcgplayerEtched
uuidbdcb5f70-1dd6-5e36-af6b-864bfeb79909

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCampement guitûkTerrainLe Campement guitûk arrive engagé.
{T} : Ajoutez {R}.
{1}{R} : Le Campement guitûk devient une créature 2/1 rouge Guerrier avec l'initiative jusqu'à la fin du tour. C'est toujours un terrain. (Il inflige des blessures de combat avant les créatures sans l'initiative.)
681742
GermanGhitulagerLandDas Ghitulager kommt getappt ins Spiel.
{T}: Erzeuge {R}.
{1}{R}: Das Ghitulager wird bis zum Ende des Zuges zu einer 2/1 roten Krieger-Kreatur mit Erstschlag. Es ist immer noch ein Land. (Es fügt Kampfschaden vor Kreaturen ohne Erstschlag zu.)
681620
ItalianAccampamento GhituTerraL'Accampamento Ghitu entra TAPpato.
{T}: Aggiungi {R}.
{1}{R}: L'Accampamento Ghitu diventa una creatura Guerriero 2/1 rossa con attacco improvviso fino alla fine del turno. È ancora una terra. (Infligge danno da combattimento prima delle creature senza attacco improvviso.)
681803
Japaneseギトゥの宿営地土地ギトゥの宿営地はタップ状態で戦場に出る。
{T}:{R}を加える。
{1}{R}:ターン終了時まで、ギトゥの宿営地は先制攻撃を持つ赤の2/1の戦士・クリーチャーになる。これは土地でもある。(これは先制攻撃を持たないクリーチャーよりも先に戦闘ダメージを与える。)
681864
SpanishCampamento ghituTierraEl Campamento ghitu entra girado.
{T}: Agrega {R}.
{1}{R}: El Campamento ghitu se convierte en una criatura Guerrero roja 2/1 con la habilidad de dañar primero hasta el final del turno. Sigue siendo una tierra. (Hace daño de combate antes que las criaturas sin la habilidad de dañar primero.)
681681

Rulings

datetext
2008-08-01A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
2009-10-01Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

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