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Ghost of Ramirez DePietro PRM

Other printings of "Ghost of Ramirez DePietro": PLST #CMR-71 CMR #71 CMM #97 LCC #157 CMR #558 PRM #86286

Card

id79419
artistGrzegorz Rutkowski
artistIdsb5f49d0d-8056-48e3-b614-090e656b4f9c
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank8517
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}
manaValue3
nameGhost of Ramirez DePietro
number86286
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power2
printingsCMM, CMR, LCC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePRM
side
signature
sourceProducts
subsets
subtypesSpirit, Pirate
supertypesLegendary
textGhost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Spirit Pirate
typesCreature
uuid25bd8ec9-8c5e-5312-ad1d-f4d2506b2bbd
variations
watermark
setNameMagic Online Promos

Identifiers

id79419
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5170ed85-70da-5e51-8ad7-62dafa96d906
mtgoFoilId
mtgoId86286
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIded56b9a1-2940-4afe-be21-a3d902f45f6b
scryfallIllustrationId12e9d10d-d9c6-4551-b0e6-df22281befcf
scryfallOracleId07fe0fb5-cf34-4ba4-a3f3-ac0cc919bf91
tcgplayerEtchedProductId
tcgplayerProductId
uuid25bd8ec9-8c5e-5312-ad1d-f4d2506b2bbd

Legalities

id79419
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid25bd8ec9-8c5e-5312-ad1d-f4d2506b2bbd
vintageLegal

Purchase URLs

id79419
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid25bd8ec9-8c5e-5312-ad1d-f4d2506b2bbd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once a creature with toughness 2 or less has blocked this creature, changing the toughness of the blocking creature won't cause this creature to become unblocked.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10The middle ability can't target cards that were discarded on previous turns or put into the graveyard from a library on previous turns.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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