Other printings of "Ghoulish Impetus": CMM #732 CMM #763 SLD #1843
| id | 21285 |
|---|---|
| artist | Steve Ellis |
| artistIds | 39d8411c-2187-426c-8ad3-d4f688b22db1 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 2716 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Enchant, Goad |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{B} |
| manaValue | 3 |
| name | Ghoulish Impetus |
| number | 763 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. |
| otherFaceIds | |
| power | |
| printings | CMM, SLD |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CMM |
| side | |
| signature | |
| sourceProducts | {'foil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839'], 'nonfoil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b2bbfbd2-13ee-5cf9-9c3a-8cf33204a839']} |
| subsets | |
| subtypes | Aura |
| supertypes | |
| text | Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. |
| toughness | |
| type | Enchantment — Aura |
| types | Enchantment |
| uuid | 7b970425-8df6-5d51-830f-bddfbc9934ca |
| variations | fbd47920-61c2-5703-9955-51838c72a8dc |
| watermark | |
| setName | Commander Masters |
| id | 21285 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 281171 |
| cardKingdomId | 280307 |
| cardsphereFoilId | |
| cardsphereId | 106745 |
| deckboxId | 81039 |
| mcmId | 723042 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 28182750-5462-5ee4-9390-3c5d38c212d6 |
| mtgoFoilId | |
| mtgoId | 113821 |
| multiverseId | 624889 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 072c852b-b078-4064-98c8-3ab011676e79 |
| scryfallIllustrationId | 16e8bac3-cd8b-49f0-9947-0cca6a7ae416 |
| scryfallOracleId | 276eccd6-4a76-46e8-b604-94472e618115 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 506923 |
| uuid | 7b970425-8df6-5d51-830f-bddfbc9934ca |
| id | 21285 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 7b970425-8df6-5d51-830f-bddfbc9934ca |
| vintage | Legal |
| id | 21285 |
|---|---|
| cardKingdom | https://mtgjson.com/links/febf743a3b6ea5e4 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/81220c351aec7e6e |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/3d9fd9eca37d821b |
| tcgplayerEtched | |
| uuid | 7b970425-8df6-5d51-830f-bddfbc9934ca |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 尸鬼促动 | 结界 — 灵气 | 结附于生物 所结附的生物得+1/+1,具有死触异能,且已煽惑。 当所结附的生物死去,在下一个结束步骤开始时将尸鬼促动移回战场。 | 625029 | ||
| French | Impetus morbide | Enchantement — aura | Enchanter : créature La créature enchantée gagne +1/+1, a le contact mortel et est incitée. Quand la créature enchantée meurt, renvoyez l'Impetus morbide sur le champ de bataille au début de la prochaine étape de fin. | 624959 | ||
| German | Ghulischer Impuls | Verzauberung — Aura | Verzaubert eine Kreatur Die verzauberte Kreatur erhält +1/+1 und Todesberührung und ist angestachelt. Wenn die verzauberte Kreatur stirbt, bringe den Ghulischen Impuls zu Beginn des nächsten Endsegments ins Spiel zurück. | 624924 | ||
| Japanese | グールの推進力 | エンチャント — オーラ | エンチャント(クリーチャー) エンチャントしているクリーチャーは、+1/+1の修整を受け接死を持ち、使嗾される。 エンチャントしているクリーチャーが死亡したとき、次の終了ステップの開始時に、グールの推進力を戦場に戻す。 | 624994 |
| date | text |
|---|---|
| 2023-07-28 | Attacking with a goaded creature doesn't cause it to stop being goaded. If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks. |
| 2023-07-28 | Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities. |
| 2023-07-28 | If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or a player who goaded it. |
| 2023-07-28 | If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player. |
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