← Back Card Profile (by Name)

Give // Take DGM

Other printings of "Give // Take": PLST #DGM-129 PLST #DGM-129 DGM #129 DGM #129 PIO #389 PIO #389

Card

id26079
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank14370
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameTake
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue6
nameGive // Take
number129
originalPrintings
originalReleaseDate
originalTextPut three +1/+1 counters on target creature. // Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds3c0a1207-b39f-5caa-85e9-72f07a83cf56
power
printingsDGM, PIO, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textRemove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid073efd6b-4cfa-52ba-b209-8a20a8337688
variations
watermarksimic
setNameDragon's Maze

Identifiers

id26079
cardKingdomEtchedId
cardKingdomFoilId189850
cardKingdomId189650
cardsphereFoilId13332
cardsphereId13333
deckboxId21069
mcmId261428
mcmMetaId207891
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id57128503-64b3-5f92-ba87-95491407bf34
mtgoFoilId
mtgoId48528
multiverseId369097
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9af07d28-45a2-45d6-b1cb-0858c609a881
scryfallIllustrationId1baaa278-59ef-41e6-acd7-ffc2f0d1b838
scryfallOracleId67a82d5e-a9dc-4e8c-9d23-c6d6aa1e57d1
tcgplayerEtchedProductId
tcgplayerProductId67920
uuid073efd6b-4cfa-52ba-b209-8a20a8337688

Legalities

id26079
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid073efd6b-4cfa-52ba-b209-8a20a8337688
vintageLegal

Purchase URLs

id26079
cardKingdomhttps://mtgjson.com/links/c8ddbf4b69ae8b05
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/37a0ce9e12cf99c4
cardmarkethttps://mtgjson.com/links/dc0bb386f523d64f
tcgplayerhttps://mtgjson.com/links/218adfea8564acbb
tcgplayerEtched
uuid073efd6b-4cfa-52ba-b209-8a20a8337688

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.
2013-04-15You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.

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