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Gollum, Scheming Guide PLTC

Other printings of "Gollum, Scheming Guide": PLTC #3 LTR #292 LTR #390

Card

id74879
artistDmitry Burmak
artistIds9872f5c0-274a-48ce-a9ad-6f0d5654e29c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank8676
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{B}
manaValue2
nameGollum, Scheming Guide
number3
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsLTR, PLTC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePLTC
side
signature
sourceProducts
subsets
subtypesHalfling, Horror
supertypesLegendary
textWhenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
toughness1
typeLegendary Creature — Halfling Horror
typesCreature
uuidd8331f4f-2f9a-5c8b-a2bc-c19fefe31ccf
variations
watermark
setNameTales of Middle-earth Deluxe Commander Kit

Identifiers

id74879
cardKingdomEtchedId
cardKingdomFoilId306964
cardKingdomId
cardsphereFoilId131511
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbc457d3e-2317-5988-aa74-4265bcc73b45
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId02beed67-1968-4bc8-8e9a-02645da19c46
scryfallIllustrationIdb16c3712-3e50-4395-ab6f-22130deeb9e9
scryfallOracleId3fb5c9a6-3fab-4109-875b-83c92518c5eb
tcgplayerEtchedProductId
tcgplayerProductId588089
uuidd8331f4f-2f9a-5c8b-a2bc-c19fefe31ccf

Legalities

id74879
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidd8331f4f-2f9a-5c8b-a2bc-c19fefe31ccf
vintageLegal

Purchase URLs

id74879
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9a74315e287db71e
cardmarket
tcgplayerhttps://mtgjson.com/links/c35edd8cb914ee6d
tcgplayerEtched
uuidd8331f4f-2f9a-5c8b-a2bc-c19fefe31ccf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16If you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game.
2023-06-16If you only have one card in your library as Gollum, Scheming Guide's ability resolves, you'll look at that card, put it back on top of your library, and then continue with the ability as normal.
2023-06-16You reveal the card even if your opponent guessed correctly.

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