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Frontier Siege TDC

Other printings of "Frontier Siege": FRF #131 FRF #131★ C17 #150 SCD #184 TDC #256

Card

id93606
artistJames Ryman
artistIds3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3108
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFight
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameFrontier Siege
number256
originalPrintings
originalReleaseDate
originalTextAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
otherFaceIds
power
printingsC17, FRF, SCD, TDC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeTDC
side
signature
sourceProducts
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
toughness
typeEnchantment
typesEnchantment
uuid47e3b5b7-dbc3-545a-bb7d-932caf23c12a
variations
watermark
setNameTarkir: Dragonstorm Commander

Identifiers

id93606
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId311796
cardsphereFoilId
cardsphereId136005
deckboxId
mcmId819317
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id08ec2d7c-8ce7-529b-9fd9-57c01e64fefb
mtgoFoilId
mtgoId138449
multiverseId696412
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf419710e-3a73-4db0-bf2e-e76730f22c4d
scryfallIllustrationId61926168-de19-4dd5-b168-e080011b36af
scryfallOracleId4cfaa5cf-cc3d-49a7-9544-38a8bb7e9ec1
tcgplayerEtchedProductId
tcgplayerProductId624957
uuid47e3b5b7-dbc3-545a-bb7d-932caf23c12a

Legalities

id93606
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid47e3b5b7-dbc3-545a-bb7d-932caf23c12a
vintageLegal

Purchase URLs

id93606
cardKingdomhttps://mtgjson.com/links/92ea3b8dc3e24fed
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9c26f9e9ccc2ca93
tcgplayerEtched
uuid47e3b5b7-dbc3-545a-bb7d-932caf23c12a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSiège de la frontièreEnchantementAu moment où cet enchantement arrive, choisissez Khans ou Dragons.
• Khans — Au début de chacune de vos phases principales, ajoutez {G}{G}.
• Dragons — À chaque fois qu'une créature avec le vol que vous contrôlez arrive, vous pouvez faire qu'elle se batte contre une créature ciblée que vous ne contrôlez pas.
697330
GermanBelagerung des GrenzlandesVerzauberungSowie diese Verzauberung ins Spiel kommt, bestimme Khane oder Drachen.
• Khane — Zu Beginn jeder deiner Hauptphasen erzeugst du {G}{G}.
• Drachen — Immer wenn eine fliegende Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du sie gegen eine Kreatur deiner Wahl, die du nicht kontrollierst, kämpfen lassen.
696718
ItalianAssedio della FrontieraIncantesimoMentre questo incantesimo entra, scegli Khan o Draghi.
• Khan — All'inizio di ogni tua fase principale, aggiungi {G}{G}.
• Draghi — Ogniqualvolta una creatura con volare che controlli entra, puoi farla lottare con una creatura bersaglio che non controlli.
697636
Japanese開拓地の包囲エンチャントこのエンチャントが戦場に出るに際し、カンか龍かを選ぶ。
・カン ― あなたの各メイン・フェイズの開始時に、{G}{G}を加える。
・龍 ― あなたがコントロールしていて飛行を持つクリーチャー1体が戦場に出るたび、あなたがコントロールしていないクリーチャー1体を対象とする。「その戦場に出たクリーチャーはそれと格闘を行う。」を選んでもよい。
697942
SpanishAsedio a la fronteraEncantamientoEn cuanto este encantamiento entre, elige kans o dragones.
• Kans — Al comienzo de cada una de tus fases principales, agrega {G}{G}.
• Dragones — Siempre que una criatura que controlas con la habilidad de volar entre, puedes hacer que luche contra la criatura objetivo que no controlas.
697024

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
2014-11-24The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
2014-11-24The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

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