Other printings of "Ghost Lantern // Bind Spirit": CLB #128 CLB #128 HBG #155 HBG #155
| id | 18180 |
|---|---|
| artist | Julian Kok Joon Wen |
| artistIds | 7f1868e3-325f-4df9-8f27-a381fed4f0fc |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 7260 |
| edhrecSaltiness | |
| faceConvertedManaCost | 2 |
| faceFlavorName | |
| faceManaValue | 2 |
| faceName | Bind Spirit |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 1 |
| name | Ghost Lantern // Bind Spirit |
| number | 128 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) // Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip {1} |
| otherFaceIds | ca2431c4-58d4-5eb0-bf40-acf75820e58c |
| power | |
| printings | CLB, HBG |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Adventure |
| supertypes | |
| text | Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
| toughness | |
| type | Instant — Adventure |
| types | Instant |
| uuid | 04e80805-510c-5a39-8b90-994547e8e1fe |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18180 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261568 |
| cardKingdomId | 261127 |
| cardsphereFoilId | |
| cardsphereId | 88954 |
| deckboxId | 65283 |
| mcmId | 659848 |
| mcmMetaId | 408525 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d33720be-1729-53da-abae-e86f6c08f72f |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 563011 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f2bde2d6-7c2a-4566-a45a-ccdbbed039b7 |
| scryfallIllustrationId | bac44aed-e876-47b4-9e4b-ea9cca265088 |
| scryfallOracleId | 4af03564-1d1c-4582-9248-cfe9551bad30 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 273289 |
| uuid | 04e80805-510c-5a39-8b90-994547e8e1fe |
| id | 18180 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 04e80805-510c-5a39-8b90-994547e8e1fe |
| vintage | Legal |
| id | 18180 |
|---|---|
| cardKingdom | https://mtgjson.com/links/cd923b46051e5595 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a37a74a65e526850 |
| cardmarket | https://mtgjson.com/links/37171899a6be250c |
| tcgplayer | https://mtgjson.com/links/80d5723fbb7d5a63 |
| tcgplayerEtched | |
| uuid | 04e80805-510c-5a39-8b90-994547e8e1fe |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | Ghost Lantern // 禁锢魂灵 | 禁锢魂灵 | 瞬间~历险 | 将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该神器。) | 566251 | |
| French | Ghost Lantern // Entraver un esprit | Entraver un esprit | Éphémère : aventure | Renvoyez une carte de créature ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer l'artefact plus tard depuis l'exil.) | 564091 | |
| German | Ghost Lantern // Geisterfesselung | Geisterfesselung | Spontanzauber — Abenteuer | Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Artefakt aus dem Exil wirken.) | 563371 | |
| Italian | Ghost Lantern // Vincolare Spirito | Vincolare Spirito | Istantaneo — Avventura | Riprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare l'artefatto in seguito dall'esilio.) | 564451 | |
| Japanese | Ghost Lantern // 霊(れい)魂(こん)拘(こう)束(そく) | 霊(れい)魂(こん)拘(こう)束(そく) | インスタント ― 出来事 | あなたの墓地にあるクリーチャー・カード1枚を対象とする。それをあなたの手札に戻す。(その後、これを追放する。後で追放領域からこのアーティファクトを唱えてもよい。) | 564811 | |
| Portuguese (Brazil) | Ghost Lantern // Capturar Espírito | Capturar Espírito | Mágica instantânea — Aventura | Devolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar o artefato posteriormente do exílio.) | 565531 | |
| Spanish | Ghost Lantern // Capturar al espíritu | Capturar al espíritu | Instantáneo — Aventura | Regresa la carta de criatura objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar el artefacto más adelante desde el exilio.) | 563731 |
| date | text |
|---|---|
| 2022-06-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. |
| 2022-06-10 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
| 2022-06-10 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2022-06-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
| 2022-06-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
| 2022-06-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile. |
| 2022-06-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2022-06-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
| 2022-06-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. |
| 2022-06-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2022-06-10 | You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |
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