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Ghost Lantern // Bind Spirit CLB

Other printings of "Ghost Lantern // Bind Spirit": CLB #128 CLB #128 HBG #155 HBG #155

Card

id18180
artistJulian Kok Joon Wen
artistIds7f1868e3-325f-4df9-8f27-a381fed4f0fc
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7260
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameBind Spirit
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue1
nameGhost Lantern // Bind Spirit
number128
originalPrintings
originalReleaseDate
originalTextReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) // Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip {1}
otherFaceIdsca2431c4-58d4-5eb0-bf40-acf75820e58c
power
printingsCLB, HBG
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid04e80805-510c-5a39-8b90-994547e8e1fe
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18180
cardKingdomEtchedId
cardKingdomFoilId261568
cardKingdomId261127
cardsphereFoilId
cardsphereId88954
deckboxId65283
mcmId659848
mcmMetaId408525
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd33720be-1729-53da-abae-e86f6c08f72f
mtgoFoilId
mtgoId
multiverseId563011
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf2bde2d6-7c2a-4566-a45a-ccdbbed039b7
scryfallIllustrationIdbac44aed-e876-47b4-9e4b-ea9cca265088
scryfallOracleId4af03564-1d1c-4582-9248-cfe9551bad30
tcgplayerEtchedProductId
tcgplayerProductId273289
uuid04e80805-510c-5a39-8b90-994547e8e1fe

Legalities

id18180
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid04e80805-510c-5a39-8b90-994547e8e1fe
vintageLegal

Purchase URLs

id18180
cardKingdomhttps://mtgjson.com/links/cd923b46051e5595
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a37a74a65e526850
cardmarkethttps://mtgjson.com/links/37171899a6be250c
tcgplayerhttps://mtgjson.com/links/80d5723fbb7d5a63
tcgplayerEtched
uuid04e80805-510c-5a39-8b90-994547e8e1fe

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedGhost Lantern // 禁锢魂灵禁锢魂灵瞬间~历险将目标生物牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该神器。)566251
FrenchGhost Lantern // Entraver un espritEntraver un espritÉphémère : aventureRenvoyez une carte de créature ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer l'artefact plus tard depuis l'exil.)564091
GermanGhost Lantern // GeisterfesselungGeisterfesselungSpontanzauber — AbenteuerBringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Artefakt aus dem Exil wirken.)563371
ItalianGhost Lantern // Vincolare SpiritoVincolare SpiritoIstantaneo — AvventuraRiprendi in mano una carta creatura bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare l'artefatto in seguito dall'esilio.)564451
JapaneseGhost Lantern // 霊(れい)魂(こん)拘(こう)束(そく)霊(れい)魂(こん)拘(こう)束(そく)インスタント ― 出来事あなたの墓地にあるクリーチャー・カード1枚を対象とする。それをあなたの手札に戻す。(その後、これを追放する。後で追放領域からこのアーティファクトを唱えてもよい。)564811
Portuguese (Brazil)Ghost Lantern // Capturar EspíritoCapturar EspíritoMágica instantânea — AventuraDevolva o card de criatura alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar o artefato posteriormente do exílio.)565531
SpanishGhost Lantern // Capturar al espírituCapturar al espírituInstantáneo — AventuraRegresa la carta de criatura objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar el artefacto más adelante desde el exilio.)563731

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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