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Halsin, Emerald Archdruid CLB

Other printings of "Halsin, Emerald Archdruid": CLB #234 CLB #408 CLB #516

Card

id18580
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank12074
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectslegendary, inverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsChoose a background
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{G}
manaValue4
nameHalsin, Emerald Archdruid
number516
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsCLB
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'etched': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesElf, Druid
supertypesLegendary
text{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
toughness4
typeLegendary Creature — Elf Druid
typesCreature
uuid02469c04-a421-5fe5-b56e-5ff7bf989b1b
variationscfeadd68-f55d-5024-b407-0480cc6a8020, 8f7575d8-4bca-532a-99a9-5b824cbea161
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18580
cardKingdomEtchedId260854
cardKingdomFoilId
cardKingdomId
cardsphereFoilId89619
cardsphereId
deckboxId65671
mcmId660037
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id14936882-5d08-550b-b3c8-dab390cef5c6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf546b455-20b5-4970-adb8-24d469842298
scryfallIllustrationId7cc634a0-9b89-4c97-a718-4685ac148ab6
scryfallOracleId01ab3603-6c2f-4d65-9bb2-da95efdbe622
tcgplayerEtchedProductId272680
tcgplayerProductId
uuid02469c04-a421-5fe5-b56e-5ff7bf989b1b

Legalities

id18580
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid02469c04-a421-5fe5-b56e-5ff7bf989b1b
vintageLegal

Purchase URLs

id18580
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/4a466ad3ce7d0025
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/94e031d6586cd33e
uuid02469c04-a421-5fe5-b56e-5ff7bf989b1b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2022-06-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2022-06-10Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
2022-06-10If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
2022-06-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2022-06-10If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
2022-06-10If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
2022-06-10If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
2022-06-10Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
2022-06-10You can choose two commanders that are the same color or colors.

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