← Back Card Profile (by Name)

Halvar, God of Battle // Sword of the Realms KHM

Other printings of "Halvar, God of Battle // Sword of the Realms": KHM #15 KHM #15 PKHM #15s PKHM #15s KHM #299 KHM #299 PRM #88202 PRM #88202

Card

id43484
artistMilivoj Ćeran
artistIds1eced451-4da5-42bc-b49d-70c41246581f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2237
edhrecSaltiness0.22
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSword of the Realms
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameHalvar, God of Battle // Sword of the Realms
number299
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
//Hint about front face//
God
{2}{W}{W}
otherFaceIds435e9aeb-7f95-51aa-8e18-bf324fe3187d
power
printingsKHM, PKHM, PRM
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeKHM
sideb
signature
sourceProducts
subsets
subtypesEquipment
supertypesLegendary
textEquipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
toughness
typeLegendary Artifact — Equipment
typesArtifact
uuid52b1b2b0-0e53-5c80-b62b-de28b4582171
variationsc87e91b0-9117-538e-800f-f8c915aaea8a
watermark
setNameKaldheim

Identifiers

id43484
cardKingdomEtchedId
cardKingdomFoilId241142
cardKingdomId240306
cardsphereFoilId73824
cardsphereId73815
deckboxId54968
mcmId527530
mcmMetaId327235
mtgArenaId75396
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2a6b344f-ae21-5995-96c5-9fb21ee00025
mtgoFoilId
mtgoId
multiverseId507642
scryfallCardBackId
scryfallIdfeddb683-a8f8-4def-bd3e-6d630c42cd34
scryfallIllustrationId7445f9cb-8e82-44b9-98c4-a82c3b2aacd6
scryfallOracleIdacfc3e07-757f-4ccf-a65e-bee07ce87f40
tcgplayerEtchedProductId
tcgplayerProductId229255
uuid52b1b2b0-0e53-5c80-b62b-de28b4582171

Legalities

id43484
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid52b1b2b0-0e53-5c80-b62b-de28b4582171
vintageLegal

Purchase URLs

id43484
cardKingdomhttps://mtgjson.com/links/adc086b396c7ed43
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/17af187d396d3639
cardmarkethttps://mtgjson.com/links/23f3208fbb37ef37
tcgplayerhttps://mtgjson.com/links/400965170e119dff
tcgplayerEtched
uuid52b1b2b0-0e53-5c80-b62b-de28b4582171

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A creature you control is enchanted or equipped if there's an Aura or an Equipment attached to it. You don't have to control that Aura or Equipment.
2021-02-05A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2021-02-05If Sword of the Realms is attached to a token creature that dies, the Sword's triggered ability will trigger, but the token will cease to exist after going to the graveyard. It won't be returned to its owner's hand.
2021-02-05If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2021-02-05If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2021-02-05If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2021-02-05If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2021-02-05If either target of the triggered ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Aura or Equipment is already attached to the target creature, nothing happens.
2021-02-05If the creature equipped by Sword of the Realms dies but leaves the graveyard before the triggered ability resolves, it won't be returned to its owner's hand. It will just stay wherever it went.
2021-02-05In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2021-02-05Similarly, you don't have to control the Aura or Equipment that you choose as a target of Halvar's triggered ability, but it must be attached to a creature you control.
2021-02-05The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2021-02-05There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2021-02-05To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

Tip: bookmark this page with your query parameters for quick access.