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Hanweir Militia Captain // Westvale Cult Leader J21

Other printings of "Hanweir Militia Captain // Westvale Cult Leader": PSOI #21s PSOI #21s SOI #21 SOI #21 J21 #90 J21 #90

Card

id40204
artistDavid Palumbo
artistIds04ce1c75-e30c-4b7a-8cb0-b53e4ecc2f39
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicatorW
colorsW
defense
duelDeck
edhrecRank7308
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameWestvale Cult Leader
finishesnonfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue2
nameHanweir Militia Captain // Westvale Cult Leader
number90
originalPrintings
originalReleaseDate
originalTextWestvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
otherFaceIdsedb740d4-c674-5e29-b378-9feaddc4357e
power*
printingsJ21, PSOI, SOI
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
sideb
signature
sourceProducts
subsets
subtypesHuman, Cleric
supertypes
textWestvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
toughness*
typeCreature — Human Cleric
typesCreature
uuidfadf23bf-ee6c-5553-9de4-675f058b0f67
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40204
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId79248
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id80edee9b-9f1c-549e-a300-0a79392e593a
mtgoFoilId
mtgoId
multiverseId534625
scryfallCardBackId
scryfallId7e6b3fb3-897b-4665-b053-a29f25850b25
scryfallIllustrationIdd561bfec-5a28-45bd-a473-81550e448d65
scryfallOracleId2d8eba16-cfca-4a38-bde0-6ee36c67231a
tcgplayerEtchedProductId
tcgplayerProductId
uuidfadf23bf-ee6c-5553-9de4-675f058b0f67

Legalities

id40204
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfadf23bf-ee6c-5553-9de4-675f058b0f67
vintageLegal

Purchase URLs

id40204
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidfadf23bf-ee6c-5553-9de4-675f058b0f67

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.
2016-04-08If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.
2016-04-08Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.
2016-04-08Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.

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