← Back Card Profile (by Name)

Haunted Plate Mail M14

Other printings of "Haunted Plate Mail": PLST #M14-212 M14 #212 M15 #218

Card

id49343
artistIzzy
artistIds2c3d2473-ff5d-4309-8194-e0b2def2ab65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank19502
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameHaunted Plate Mail
number212
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +4/+4.{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsM14, M15, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeM14
side
signature
sourceProducts{'foil': ['663c7163-bf40-5983-b60e-d2435dc6b049', 'bef6b6e1-0a89-5b8d-b04b-64683af2b06b'], 'nonfoil': ['25de3429-4bc2-516d-9e22-ab0956de2a19', '653f7c5c-f5b5-5427-b9db-a026949f8f04', 'bef6b6e1-0a89-5b8d-b04b-64683af2b06b']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +4/+4.
{0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuid7343766d-ad54-51e9-bcbf-9fc09898e2be
variations
watermark
setNameMagic 2014

Identifiers

id49343
cardKingdomEtchedId
cardKingdomFoilId191025
cardKingdomId190753
cardsphereFoilId27964
cardsphereId27965
deckboxId21462
mcmId262904
mcmMetaId208217
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id099ca8cd-390b-51b0-948a-c9213d4849a7
mtgoFoilId49516
mtgoId49515
multiverseId370594
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde2dc1e07-7894-4f22-936d-bf5df3f8d5a5
scryfallIllustrationIdafac99f5-3597-4c87-a67b-c4105b245f3e
scryfallOracleId84594f86-724b-4f6b-b374-2265a00db566
tcgplayerEtchedProductId
tcgplayerProductId69889
uuid7343766d-ad54-51e9-bcbf-9fc09898e2be

Legalities

id49343
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid7343766d-ad54-51e9-bcbf-9fc09898e2be
vintageLegal

Purchase URLs

id49343
cardKingdomhttps://mtgjson.com/links/7192ec146aaf2938
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2ef3bc96b846d401
cardmarkethttps://mtgjson.com/links/6d2714d0334cacd9
tcgplayerhttps://mtgjson.com/links/09943faf23018776
tcgplayerEtched
uuid7343766d-ad54-51e9-bcbf-9fc09898e2be

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified遭祟板甲神器~武具佩带此武具的生物得+4/+4。{0}:直到回合结束,遭祟板甲成为4/4精怪神器生物,且不再是武具。你只可以于你未操控生物时起动此异能。佩带{4}({4}:装备在目标由你操控的生物上。佩带的时机视同法术。)370843
Chinese Traditional遭祟板甲神器~武具佩帶此武具的生物得+4/+4。{0}:直到回合結束,遭祟板甲成為4/4精靈神器生物,且不再是武具。你只可以於你未操控生物時起動此異能。佩帶{4}({4}:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)371092
FrenchArmure de plaques hantéeArtefact : équipementLa créature équipée gagne +4/+4.{0} : Jusqu'à la fin du tour, l'Armure de plaques hantée devient une créature-artefact 4/4 Esprit qui n'est plus un équipement. N'activez cette capacité que si vous ne contrôlez aucune créature.Équipement {4} ({4} : Attachez à la créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)371590
GermanVerwunschene PlattenrüstungArtefakt — AusrüstungDie ausgerüstete Kreatur erhält +4/+4.{0}: Bis zum Ende des Zuges wird die Verwunschene Plattenrüstung zu einer 4/4 Geist-Artefaktkreatur, die keine Ausrüstung mehr ist. Aktiviere diese Fähigkeit nur, falls du keine Kreaturen kontrollierst.Ausrüsten {4} ({4}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)371341
ItalianCorazza InfestataArtefatto — EquipaggiamentoLa creatura equipaggiata prende +4/+4.{0}: Fino alla fine del turno, la Corazza Infestata diventa una creatura artefatto Spirito 4/4 e non è più un Equipaggiamento. Attiva questa abilità solo se non controlli creature.Equipaggiare {4} ({4}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti lanciare una stregoneria.)371839
Japanese憑依された板金鎧アーティファクト — 装備品装備しているクリーチャーは+4/+4の修整を受ける。{0}:憑依された板金鎧はターン終了時まで、装備品ではない4/4のスピリット・アーティファクト・クリーチャーになる。この能力は、あなたがクリーチャーをコントロールしていないときにのみ起動できる。装備 {4} ({4}:あなたがコントロールするクリーチャー1体を対象とし、これをつける。装備はソーサリーとしてのみ行う。)372088
Korean빙의된 판금 갑옷마법물체 — 장비장착된 생물은 +4/+4를 받는다.{0}: 턴종료까지, 빙의된 판금 갑옷은 장비가 아닌 4/4 신령 마법물체 생물이 된다. 이 능력은 당신이 조종하는 생물이 하나도 없을 때에만 활성화할 수 있다.장착 {4} ({4}: 당신이 조종하는 생물 한 개를 목표로 정한다. 그 생물에 이 장비를 부착한다. 당신이 집중마법을 발동할 수 있는 시기에만 이 능력을 활성화할 수 있다.)372337
Portuguese (Brazil)Armadura AssombradaArtefato — EquipamentoA criatura equipada recebe +4/+4.{0}: Até o final do turno, Armadura Assombrada torna-se uma criatura artefato 4/4 do tipo Espírito que não é mais um Equipamento. Ative esta habilidade apenas se você não controlar nenhuma criatura.Equipar {4} ({4}: Anexe à criatura alvo que você controla. Equipe somente quando puder conjurar um feitiço.)372586
RussianЗаколдованные ДоспехиАртефакт — СнаряжениеСнаряженное существо получает +4/+4.{0}: до конца хода Заколдованные Доспехи становятся артефактным существом 4/4 Дух, которое больше не является Снаряжением. Активируйте эту способность, только если вы не контролируете ни одного существа.Снарядить {4} ({4}: прикрепите к целевому существу под вашим контролем. Снаряжайте только как волшебство.)372835
SpanishMalla de placas embrujadaArtefacto — EquipoLa criatura equipada obtiene +4/+4.{0}: Hasta el final del turno, la Malla de placas embrujada se convierte en una criatura artefacto Espíritu 4/4 que ya no es un Equipo. Activa esta habilidad solo si no controlas ninguna criatura.Equipar {4} ({4}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)373084

Rulings

datetext
2014-07-18Although you must control no creatures to activate the "animation" ability, having a creature somehow come under your control in response to that ability won't stop it from resolving.
2014-07-18It's possible to activate the first activated ability of Haunted Plate Mail in response to activating the first ability of another Haunted Plate Mail and have them both become creatures until end of turn.
2014-07-18You can activate the equip ability of Haunted Plate Mail while it isn't an Equipment, but the ability will have no effect. Haunted Plate Mail won't become attached to any creature.

Tip: bookmark this page with your query parameters for quick access.