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Haunting Voyage PKHM

Other printings of "Haunting Voyage": KHM #98 PKHM #98p PKHM #98s KHM #296 PRM #88268

Card

id69046
artistRyan Yee
artistIds8955dca7-3e37-42b4-83a9-167c78a2178f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4239
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsForetell
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameHaunting Voyage
number98s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKHM, PKHM, PRM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePKHM
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
toughness
typeSorcery
typesSorcery
uuidb93f7544-46e0-5f71-af1b-f38d235e15af
variations201f3e73-7446-5529-8f10-aff7018e9299
watermarkforetell
setNameKaldheim Promos

Identifiers

id69046
cardKingdomEtchedId
cardKingdomFoilId241499
cardKingdomId
cardsphereFoilId74306
cardsphereId
deckboxId55246
mcmId535967
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide13237a5-33f3-59c1-ba69-f3fcdb8e1f42
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId682d5ccb-d192-4b04-9aa3-6c348dff271a
scryfallIllustrationId9e6e3b51-e75a-41a8-a8db-67ce0cde3fcc
scryfallOracleId334c284e-7bc3-4c18-9f8d-4d846f80008e
tcgplayerEtchedProductId
tcgplayerProductId231578
uuidb93f7544-46e0-5f71-af1b-f38d235e15af

Legalities

id69046
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb93f7544-46e0-5f71-af1b-f38d235e15af
vintageLegal

Purchase URLs

id69046
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e4cd805591b167f8
cardmarket
tcgplayerhttps://mtgjson.com/links/8c0cd9291979bcea
tcgplayerEtched
uuidb93f7544-46e0-5f71-af1b-f38d235e15af

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
2021-02-05Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
2021-02-05Haunting Voyage doesn’t target any creature cards. You choose the creature type as Haunting Voyage resolves, then you choose up to two creature cards of that type to return (or all of them if Haunting Voyage was foretold).
2021-02-05If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
2021-02-05You must choose an existing creature type, such as Ox or Coward. You can’t choose card types (e.g., artifact), supertypes (e.g., snow), or noncreature subtypes (e.g., Aura).

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