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Heartflame Duelist // Heartflame Slash PWOE

Other printings of "Heartflame Duelist // Heartflame Slash": PWOE #228p PWOE #228s PWOE #228p PWOE #228s WOE #228 WOE #228 WOE #290 WOE #290

Card

id83724
artistJustyna Dura
artistIdsd2340aef-8ca9-4e0d-864c-6a4e8d5e350a
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR
defense
duelDeck
edhrecRank9232
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameHeartflame Slash
finishesnonfoil, foil
flavorName
flavorText"The fire of Embereth will never be doused!"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue2
nameHeartflame Duelist // Heartflame Slash
number228p
originalPrintings
originalReleaseDate
originalText
otherFaceIdsf6c8af61-c4fa-5031-88d2-301f6be7344e
power
printingsPWOE, WOE
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textHeartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuidac29450c-db28-5fc4-b8a0-6346f9cd0190
variations2471f971-5726-5b41-9d4c-6e097e2a35de
watermark
setNameWilds of Eldraine Promos

Identifiers

id83724
cardKingdomEtchedId
cardKingdomFoilId283057
cardKingdomId282974
cardsphereFoilId
cardsphereId
deckboxId
mcmId730760
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id38ab60a3-8df8-500e-8a77-c668c961b210
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId83d479a7-0d38-4213-8f33-bcbc8236882f
scryfallIllustrationId8197d7d9-c63a-481f-917f-7f3254eabd64
scryfallOracleId3ca07da2-29a1-40ce-a7f3-4838e95ca1d9
tcgplayerEtchedProductId
tcgplayerProductId514350
uuidac29450c-db28-5fc4-b8a0-6346f9cd0190

Legalities

id83724
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidac29450c-db28-5fc4-b8a0-6346f9cd0190
vintageLegal

Purchase URLs

id83724
cardKingdomhttps://mtgjson.com/links/602e1f2a3f23b0b5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b74fbe858cd85c27
cardmarket
tcgplayerhttps://mtgjson.com/links/68098f9fb9bc9252
tcgplayerEtched
uuidac29450c-db28-5fc4-b8a0-6346f9cd0190

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn't change. (Your life total may increase if the spell also deals damage to other permanents and/or players, however.)
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won't gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won't cause you to gain life.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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