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Heliod, God of the Sun CMM

Other printings of "Heliod, God of the Sun": PLST #THS-17 THS #17 SLD #68 PIO #282 CMM #826

Card

id21348
artistJaime Jones
artistIds92f6c2c1-fa57-4b52-99c4-0fd866c13dc9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3393
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary, enchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsIndestructible
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{W}
manaValue4
nameHeliod, God of the Sun
number826
originalPrintings
originalReleaseDate
originalTextIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
otherFaceIds
power5
printingsCMM, PIO, PLST, SLD, THS
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'nonfoil': ['d379fa71-0664-5039-bbe0-e16869de18f5']}
subsets
subtypesGod
supertypesLegendary
textIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
toughness6
typeLegendary Enchantment Creature — God
typesEnchantment, Creature
uuidfe2a0a09-4902-51f9-b1a7-344fc6488bb4
variations
watermark
setNameCommander Masters

Identifiers

id21348
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId280266
cardsphereFoilId
cardsphereId105791
deckboxId81102
mcmId723053
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8c9c38a9-e83b-51e3-b71a-2275392da22a
mtgoFoilId
mtgoId113993
multiverseId625231
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb83e9693-4996-498c-95f7-884d40341298
scryfallIllustrationIdf9e5b877-57ed-43a9-86f6-97dd56788a83
scryfallOracleId4ea488b2-5ba0-4565-b928-570c8e03b926
tcgplayerEtchedProductId
tcgplayerProductId505976
uuidfe2a0a09-4902-51f9-b1a7-344fc6488bb4

Legalities

id21348
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidfe2a0a09-4902-51f9-b1a7-344fc6488bb4
vintageLegal

Purchase URLs

id21348
cardKingdomhttps://mtgjson.com/links/1ba1235d648a02c7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f3bdd6c3d0153cf8
tcgplayerEtched
uuidfe2a0a09-4902-51f9-b1a7-344fc6488bb4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchHéliode, dieu du SoleilCréature-enchantement légendaire — dieuIndestructible
Tant que votre dévotion au blanc est inférieure à cinq, Héliode n'est pas une créature.
Les autres créatures que vous contrôlez ont la vigilance.
{2}{W}{W} : Créez un jeton de créature-enchantement 2/1 blanche Clerc.
625745
GermanHeliod, Gott der SonneLegendäre Verzauberungskreatur — GottUnzerstörbar
Solange deine Hingabe zu Weiß weniger als fünf beträgt, ist Heliod keine Kreatur.
Andere Kreaturen, die du kontrollierst, haben Wachsamkeit.
{2}{W}{W}: Erzeuge einen 2/1 weißen Kleriker-Verzauberungskreaturenspielstein.
625488
Japanese太陽の神、ヘリオッド伝説のクリーチャー・エンチャント — 神破壊不能
あなたの白への信心が5未満であるかぎり、太陽の神、ヘリオッドはクリーチャーではない。
あなたがコントロールしていてこれでないすべてのクリーチャーは警戒を持つ。
{2}{W}{W}:白の2/1のクレリック・クリーチャー・エンチャント・トークン1体を生成する。
626002

Rulings

datetext
2013-09-15Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
2013-09-15If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
2013-09-15Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
2013-09-15Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
2020-01-24As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
2020-01-24Counters put on a God remain on it while it's not a creature, even if they have no effect.
2020-01-24If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
2020-01-24If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
2020-01-24If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
2020-01-24The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
2020-01-24The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
2020-01-24When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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