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History of Benalia PDOM

Other printings of "History of Benalia": PLST #DOM-21 DOM #21 PDOM #21p PDOM #21s YBRO #31 PRM #99669

Card

id65914
artistNoah Bradley
artistIds81995d11-da98-4f8b-89bd-b88ca2ddb06b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9725
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameHistory of Benalia
number21p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM, PLST, PRM, YBRO
promoTypessetpromo, promopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuid08b9a6b8-92fb-56b2-96bf-cbfc88e5157f
variations0f2824fa-4329-5eb0-891d-171598dd9e7d
watermark
setNameDominaria Promos

Identifiers

id65914
cardKingdomEtchedId
cardKingdomFoilId226734
cardKingdomId225630
cardsphereFoilId61754
cardsphereId61535
deckboxId45569
mcmId379827
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbc0fd408-4def-51d2-a163-36825e0b5a5e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8614579a-0a82-4329-8066-2d9cdf87d691
scryfallIllustrationIdf743a27d-ec25-4341-aa24-6ed952b4be35
scryfallOracleIdc15bb7eb-aaaa-4468-9641-8f706d6137e8
tcgplayerEtchedProductId
tcgplayerProductId193422
uuid08b9a6b8-92fb-56b2-96bf-cbfc88e5157f

Legalities

id65914
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid08b9a6b8-92fb-56b2-96bf-cbfc88e5157f
vintageLegal

Purchase URLs

id65914
cardKingdomhttps://mtgjson.com/links/47a5256c5d7b044b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e7337a429d2342d2
cardmarket
tcgplayerhttps://mtgjson.com/links/b274e8c1f1238ae5
tcgplayerEtched
uuid08b9a6b8-92fb-56b2-96bf-cbfc88e5157f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2018-04-27The final chapter ability of History of Benalia affects only Knights you control at the time it resolves. Creatures you begin to control later in the turn or that become Knights later in the turn won’t get +2/+1.

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