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Fall of the Thran PDOM

Other printings of "Fall of the Thran": PLST #DOM-18 DOM #18 PDOM #18s

Card

id65913
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11273
edhrecSaltiness1.68
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{5}{W}
manaValue6
nameFall of the Thran
number18s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM, PLST
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts{'foil': ['6c4d5c36-dd3b-5398-a892-47dc30e317d4']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
toughness
typeEnchantment — Saga
typesEnchantment
uuid4958854a-dbfc-53a6-a1ea-80ade7376cf8
variations
watermark
setNameDominaria Promos

Identifiers

id65913
cardKingdomEtchedId
cardKingdomFoilId218437
cardKingdomId
cardsphereFoilId54744
cardsphereId
deckboxId38700
mcmId355686
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf76f7626-14c8-5617-800e-df01a4f3d303
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcf18f4fb-77d1-4f39-a961-50a318cd74e8
scryfallIllustrationId5f78dbdc-27e8-4317-89d1-052654ebd0e7
scryfallOracleId341803d9-fd29-4721-81bf-ae9b7f1c01d2
tcgplayerEtchedProductId
tcgplayerProductId165546
uuid4958854a-dbfc-53a6-a1ea-80ade7376cf8

Legalities

id65913
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4958854a-dbfc-53a6-a1ea-80ade7376cf8
vintageLegal

Purchase URLs

id65913
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cab67f7ad890a8d7
cardmarket
tcgplayerhttps://mtgjson.com/links/d748871cb4ce784b
tcgplayerEtched
uuid4958854a-dbfc-53a6-a1ea-80ade7376cf8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If a player somehow has only one land card in their graveyard when either of Fall of the Thran’s last two chapter abilities resolves, that player returns that one card to the battlefield.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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