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Hixus, Prison Warden PORI

Other printings of "Hixus, Prison Warden": ORI #19 PORI #19 PORI #19s PRM #57584

Card

id77034
artistMagali Villeneuve
artistIds9e6a55ae-be4d-4c23-a2a5-135737ffd879
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank21102
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{W}{W}
manaValue5
nameHixus, Prison Warden
number19
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsORI, PORI, PRM
promoTypessetpromo, intropack
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePORI
side
signature
sourceProducts
subsets
subtypesHuman, Soldier
supertypesLegendary
textFlash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
toughness4
typeLegendary Creature — Human Soldier
typesCreature
uuid8f778673-31b9-503d-abb6-dace77a59d50
variationse51affaa-68a9-52ac-a9a3-2dae9170b15d
watermark
setNameMagic Origins Promos

Identifiers

id77034
cardKingdomEtchedId
cardKingdomFoilId203762
cardKingdomId
cardsphereFoilId21230
cardsphereId
deckboxId28554
mcmId283794
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id59032a83-d324-57bf-b052-9ee3c551f609
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId98599d53-35f6-489f-8bce-9525615bcb20
scryfallIllustrationId865daff9-c2a6-4a72-b84e-0a9637eb6024
scryfallOracleId02bff648-fbad-4d61-ab09-93993a5fda58
tcgplayerEtchedProductId
tcgplayerProductId100043
uuid8f778673-31b9-503d-abb6-dace77a59d50

Legalities

id77034
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid8f778673-31b9-503d-abb6-dace77a59d50
vintageLegal

Purchase URLs

id77034
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/273224a529f25a20
cardmarket
tcgplayerhttps://mtgjson.com/links/1500866befb37373
tcgplayerEtched
uuid8f778673-31b9-503d-abb6-dace77a59d50

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-06-22Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
2015-06-22Hixus's ability causes a zone change with a duration, a style of ability that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Hixus have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Hixus leaves the battlefield.
2015-06-22If Hixus leaves the battlefield before its triggered ability resolves, the creature that dealt combat damage to you won't be exiled.
2015-06-22If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
2015-06-22In a multiplayer game, if Hixus's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
2015-06-22The exiled cards return to the battlefield immediately after Hixus leaves the battlefield. Nothing happens between the two events, including state-based actions.

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