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Hissing Quagmire OGW

Other printings of "Hissing Quagmire": EOS #19 EOS #64 EOS #109 EOS #154 OGW #171 POGW #171s PIO #266

Card

id61102
artistCliff Childs
artistIdsed6f7e03-20ba-4c73-bdda-4a4928480721
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G
colorIndicator
colors
defense
duelDeck
edhrecRank6441
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameHissing Quagmire
number171
originalPrintings
originalReleaseDate
originalTextHissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
otherFaceIds
power
printingsEOS, OGW, PIO, POGW
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeOGW
side
signature
sourceProducts{'foil': ['3714b02d-5b71-5a90-a296-e8f7c0280cf1', 'a80b98ae-3781-5077-83a9-31907bd528e4'], 'nonfoil': ['a80b98ae-3781-5077-83a9-31907bd528e4', 'cfbe8229-9ba6-525a-b96d-74c46a60f018']}
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
toughness
typeLand
typesLand
uuid925a248d-8407-589d-b56b-8ca45e039f56
variations
watermark
setNameOath of the Gatewatch

Identifiers

id61102
cardKingdomEtchedId
cardKingdomFoilId204920
cardKingdomId204546
cardsphereFoilId33492
cardsphereId33493
deckboxId30567
mcmId287232
mcmMetaId221373
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf20d348d-7147-5525-9006-6ebfa024c286
mtgoFoilId59256
mtgoId59255
multiverseId407681
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6ef11b54-205a-48e9-92d0-5d416be869ef
scryfallIllustrationId2ae46d29-b922-4a9f-a75c-d9b181995b78
scryfallOracleId7fff5224-c002-4a32-86fe-9a4b18d78b50
tcgplayerEtchedProductId
tcgplayerProductId110815
uuid925a248d-8407-589d-b56b-8ca45e039f56

Legalities

id61102
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid925a248d-8407-589d-b56b-8ca45e039f56
vintageLegal

Purchase URLs

id61102
cardKingdomhttps://mtgjson.com/links/3ea15c4daa27a8e0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f99c62298c036ca6
cardmarkethttps://mtgjson.com/links/c07ff18b4cff0c0b
tcgplayerhttps://mtgjson.com/links/735f661570ccef26
tcgplayerEtched
uuid925a248d-8407-589d-b56b-8ca45e039f56

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified嘶响湿沼嘶响湿沼须横置进战场。
{T}:加{B}或{G}到你的法术力池中。
{1}{B}{G}:嘶响湿沼成为2/2黑绿双色,具死触异能的元素生物直到回合结束。它仍然是地。
407867
Chinese Traditional嘶響濕沼嘶響濕沼須橫置進戰場。
{T}:加{B}或{G}到你的魔法力池中。
{1}{B}{G}:嘶響濕沼成為2/2黑綠雙色,具死觸異能的元素生物直到回合結束。它仍然是地。
408053
FrenchBourbiers sifflantsTerrainLes Bourbiers sifflants arrivent sur le champ de bataille engagés.
{T} : Ajoutez {B} ou {G} à votre réserve.
{1}{B}{G} : Les Bourbiers sifflants deviennent une créature 2/2 noire et verte Élémental avec le contact mortel jusqu'à la fin du tour. C'est toujours un terrain.
408425
GermanFauchender PfuhlLandDer Fauchende Pfuhl kommt getappt ins Spiel.
{T}: Erhöhe deinen Manavorrat um {B} oder {G}.
{1}{B}{G}: Der Fauchende Pfuhl wird bis zum Ende des Zuges zu einer 2/2 schwarzen und grünen Elementarwesen-Kreatur mit Todesberührung. Er ist immer noch ein Land.
408239
ItalianPantano SibilanteTerraIl Pantano Sibilante entra nel campo di battaglia TAPpato.
{T}: Aggiungi {B} o {G} alla tua riserva di mana.
{1}{B}{G}: Il Pantano Sibilante diventa una creatura Elementale 2/2 nera e verde con tocco letale fino alla fine del turno. È ancora una terra.
408611
Japanese風切る泥沼土地風切る泥沼はタップ状態で戦場に出る。
{T}:あなたのマナ・プールに{B}か{G}を加える。
{1}{B}{G}:ターン終了時まで、風切る泥沼は接死を持つ黒であり緑である2/2のエレメンタル・クリーチャーになる。これは土地でもある。
408797
Korean쉭쉭거리는 수렁대지쉭쉭거리는 수렁은 탭된 채로 전장에 들어온다.
{T}: {B} 또는 {G}를 당신의 마나풀에 담는다.
{1}{B}{G}: 턴종료까지, 쉭쉭거리는 수렁은 치명타를 가진 2/2 흑색이며 녹색인 정령 생물이 된다. 그 생물은 여전히 대지다.
408983
Portuguese (Brazil)Pântano SibilanteTerrenoPântano Sibilante entra no campo de batalha virado.
{T}: Adicione {B} ou {G} à sua reserva de mana.
{1}{B}{G}: Pântano Sibilante torna-se uma criatura preta e verde 2/2 do tipo Elemental com toque mortífero até o final do turno. Ela ainda é um terreno.
409169
RussianШипящая ТрясинаЗемляШипящая Трясина выходит на поле битвы повернутой.
{T}: добавьте {B} или {G} в ваше хранилище маны.
{1}{B}{G}: Шипящая Трясина становится существом 2/2 черный и зеленый Элементаль со Смертельным касанием до конца хода. При этом она остается землей.
409355
SpanishCenagal siseanteTierraEl Cenagal siseante entra al campo de batalla girado.
{T}: Agrega {B} o {G} a tu reserva de maná.
{1}{B}{G}: El Cenagal siseante se convierte en una criatura Elemental negra y verde 2/2 con la habilidad de toque mortal hasta el final del turno. Sigue siendo una tierra.
409541

Rulings

datetext
2016-01-22A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
2016-01-22An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Hissing Quagmire has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 5/5 creature that's still a land.
2016-01-22This land is colorless until the last ability gives it colors.
2016-01-22When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

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