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Horned Loch-Whale // Lagoon Breach PWOE

Other printings of "Horned Loch-Whale // Lagoon Breach": PWOE #53p PWOE #53s PWOE #53p PWOE #53s WOE #53 WOE #53 WOE #278 WOE #278

Card

id83595
artistSimon Dominic
artistIdsb0e80135-db5a-4b88-a0bc-815a0e94faa1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7167
edhrecSaltiness0.08
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameHorned Loch-Whale
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Ward
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameHorned Loch-Whale // Lagoon Breach
number53s
originalPrintings
originalReleaseDate
originalText
otherFaceIdsf68d8084-884d-553d-b9c2-9d692cad9e7c
power6
printingsPWOE, WOE
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts{'foil': ['789eb512-3501-5218-8bfa-c42e9e144ac5']}
subsets
subtypesWhale
supertypes
textFlash
Ward {2}
This creature enters tapped unless it's your turn.
toughness6
typeCreature — Whale
typesCreature
uuid3d3f9f89-1fb6-53c2-8ca5-812192dd6502
variationsef71e3a6-7aa3-5f1d-b0d2-3b7d96205024
watermark
setNameWilds of Eldraine Promos

Identifiers

id83595
cardKingdomEtchedId
cardKingdomFoilId282842
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9f0e8751-c5bb-5779-8cac-7be2bc74db50
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde9b11b6f-fb19-41e7-a82d-aa25825b7ae8
scryfallIllustrationIdf0a9966b-76cf-4624-b048-2525c8a6e767
scryfallOracleIdadca3929-4ecc-45bc-932e-604bcc32550a
tcgplayerEtchedProductId
tcgplayerProductId514411
uuid3d3f9f89-1fb6-53c2-8ca5-812192dd6502

Legalities

id83595
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid3d3f9f89-1fb6-53c2-8ca5-812192dd6502
vintageLegal

Purchase URLs

id83595
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/19a451c45f14dc51
cardmarket
tcgplayerhttps://mtgjson.com/links/b4793932f48c89eb
tcgplayerEtched
uuid3d3f9f89-1fb6-53c2-8ca5-812192dd6502

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01The creature's owner chooses whether to put it on the top or bottom of their library. If multiple cards are put into the library this way (such as when the spell targets a melded permanent), that creature's owner puts all the cards on top or all the cards on the bottom. They put them in whatever order they wish, and do not need to reveal the order.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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