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Hypnotic Sprite // Mesmeric Glare WOC

Other printings of "Hypnotic Sprite // Mesmeric Glare": ELD #49 ELD #49 WOC #96 WOC #96 FIC #264 FIC #264 ELD #283 ELD #283 PMEI #2019-5 PMEI #2019-5 PRM #78742 PRM #78742

Card

id103348
artistIrina Nordsol
artistIds1e4cb52d-476e-4c68-ac87-2e620aede6d4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4508
edhrecSaltiness0.17
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameHypnotic Sprite
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{U}{U}
manaValue2
nameHypnotic Sprite // Mesmeric Glare
number96
originalPrintings
originalReleaseDate
originalTextCounter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) // Flying
otherFaceIds36d61d61-375a-59cd-9550-72775793311f
power2
printingsELD, FIC, PMEI, PRM, WOC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOC
sidea
signature
sourceProducts{'nonfoil': ['ddfe3fb9-b57f-526c-ba3a-442e1448f718']}
subsets
subtypesFaerie
supertypes
textFlying
toughness1
typeCreature — Faerie
typesCreature
uuidf9c0d415-9045-54c8-9da0-517914f4d23d
variations
watermark
setNameWilds of Eldraine Commander

Identifiers

id103348
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId282151
cardsphereFoilId
cardsphereId107810
deckboxId82438
mcmId730063
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id37e768ca-5290-5f07-b4dd-1f3e7ed2eb09
mtgoFoilId
mtgoId117108
multiverseId633322
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId277be901-e906-401e-8cd1-221e70b078e6
scryfallIllustrationIde6316eeb-83cc-4cac-a94c-3dee4aa48ae5
scryfallOracleId1f9efad1-9f51-47aa-a5a7-9c8103435a01
tcgplayerEtchedProductId
tcgplayerProductId513673
uuidf9c0d415-9045-54c8-9da0-517914f4d23d

Legalities

id103348
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf9c0d415-9045-54c8-9da0-517914f4d23d
vintageLegal

Purchase URLs

id103348
cardKingdomhttps://mtgjson.com/links/d1088389954d1b6c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/659ae7b2e3eb2e3a
tcgplayerEtched
uuidf9c0d415-9045-54c8-9da0-517914f4d23d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
GermanHypnotic Sprite // Blendender GlanzHypnotic SpriteKreatur — FeenwesenFliegend633437
ItalianHypnotic Sprite // Bagliore AmmalianteHypnotic SpriteCreatura — SpiritelloVolare633782
JapaneseHypnotic Sprite // 催(さい)眠(みん)の輝(かがや)きHypnotic Spriteクリーチャー — フェアリー飛行633897
Portuguese (Brazil)Hypnotic Sprite // Fulgor MesmerizanteHypnotic SpriteCriatura — FadaVoar634012
SpanishHypnotic Sprite // Brillo fascinanteHypnotic SpriteCriatura — HadaVuela.633552

Rulings

datetext
2019-10-04A spell that can't be countered is a legal target for Mesmeric Glare. The spell won't be countered when Mesmeric Glare resolves, but you'll still exile Mesmeric Glare.
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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