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Heartflame Duelist // Heartflame Slash WOE

Other printings of "Heartflame Duelist // Heartflame Slash": PWOE #228p PWOE #228s PWOE #228p PWOE #228s WOE #228 WOE #228 WOE #290 WOE #290

Card

id103691
artistJustyna Dura
artistIdsd2340aef-8ca9-4e0d-864c-6a4e8d5e350a
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR
defense
duelDeck
edhrecRank9232
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameHeartflame Slash
finishesnonfoil, foil
flavorName
flavorText"The fire of Embereth will never be doused!"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue2
nameHeartflame Duelist // Heartflame Slash
number228
originalPrintings
originalReleaseDate
originalTextHeartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.) // Instant and sorcery spells you control have lifelink.
otherFaceIdscc1074d9-5095-591f-bdd5-7f8bc811effd
power
printingsPWOE, WOE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textHeartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid347af62e-7577-5d46-95f7-76496ae4d02a
variations4e8aaec5-5033-5851-91b8-102b6515357a
watermark
setNameWilds of Eldraine

Identifiers

id103691
cardKingdomEtchedId
cardKingdomFoilId282442
cardKingdomId281910
cardsphereFoilId
cardsphereId107471
deckboxId82171
mcmId729573
mcmMetaId423702
mtgArenaId86946
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6b871783-2c5c-5595-bd87-11f6e0183c14
mtgoFoilId
mtgoId116816
multiverseId629729
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId811b283f-22f3-47b1-a802-11dc8c25d0ee
scryfallIllustrationId8197d7d9-c63a-481f-917f-7f3254eabd64
scryfallOracleId3ca07da2-29a1-40ce-a7f3-4838e95ca1d9
tcgplayerEtchedProductId
tcgplayerProductId513352
uuid347af62e-7577-5d46-95f7-76496ae4d02a

Legalities

id103691
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid347af62e-7577-5d46-95f7-76496ae4d02a
vintageLegal

Purchase URLs

id103691
cardKingdomhttps://mtgjson.com/links/b197f9334c9ed009
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/30337f303f562d01
cardmarkethttps://mtgjson.com/links/3b4a2559ae06ea47
tcgplayerhttps://mtgjson.com/links/13a4f52fe18eed6b
tcgplayerEtched
uuid347af62e-7577-5d46-95f7-76496ae4d02a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedHeartflame Duelist // 心火劈斩心火劈斩瞬间~历险心火劈斩对任意一个目标造成3点伤害。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631556
FrenchDuelliste flammecoeur // Balafre de flammecœurBalafre de flammecœurÉphémère : aventureLa Balafre de flammecœur inflige 3 blessures à n'importe quelle cible. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630512
GermanHerzflammen-Duellantin // HerzflammenstreichHerzflammenstreichSpontanzauber — AbenteuerDer Herzflammenstreich fügt einem Ziel deiner Wahl 3 Schadenspunkte zu. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629990
ItalianDuellante Cuaro di Fiamma // Fendente Cuor di FiammaFendente Cuor di FiammaIstantaneo — AvventuraIl Fendente Cuor di Fiamma infligge 3 danni a un qualsiasi bersaglio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630773
JapaneseHeartflame Duelist // 炎(えん)心(しん)の切(き)りつけ炎(えん)心(しん)の切(き)りつけインスタント ― 出来事1つを対象とする。炎心の切りつけはそれに3点のダメージを与える。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631034
Portuguese (Brazil)Duelista do Fogo Interior // Talho do Fogo InteriorTalho do Fogo InteriorMágica Instantânea — AventuraTalho do Fogo Interior causa 3 pontos de dano a qualquer alvo. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631295
SpanishDuelista del fuego interior // Filo del fuego interiorFilo del fuego interiorInstantáneo — AventuraEl Filo del fuego interior hace 3 puntos de daño a cualquier objetivo. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630251

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an instant or sorcery spell you control with lifelink deals damage to you, you gain and lose that much life simultaneously. In this case, your life total doesn't change. (Your life total may increase if the spell also deals damage to other permanents and/or players, however.)
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01Some instant and sorcery spells instruct other things to deal damage rather than deal damage themselves. In these cases, you won't gain life for that damage (unless the other things also have lifelink). Notably, a spell that instructs a creature you control to fight won't cause you to gain life.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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