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In Too Deep PRM

Other printings of "In Too Deep": NCC #27 PNCC #27p NCC #128 PRM #99963

Card

id80343
artistJosé Parodi
artistIds4aac5bf3-5a92-40f6-a0c3-6edc7373cc71
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10164
edhrecSaltiness0.67
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant, Split second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}
manaValue2
nameIn Too Deep
number99963
originalPrintings
originalReleaseDate2022-07-26
originalText
otherFaceIds
power
printingsNCC, PNCC, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesAura
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
toughness
typeEnchantment — Aura
typesEnchantment
uuidc21cc652-7ee4-561d-b8a4-74ceef184ecc
variations
watermark
setNameMagic Online Promos

Identifiers

id80343
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id769f8280-2ad8-5532-b6aa-9d1072a05d0d
mtgoFoilId
mtgoId99963
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId805ec89b-b4e0-4ae8-92a3-3fbdf5d247f5
scryfallIllustrationId4d2db833-ade1-4eb6-99cb-d05608d9b281
scryfallOracleId2829ae08-9964-4679-80e8-46d5d33d10b9
tcgplayerEtchedProductId
tcgplayerProductId
uuidc21cc652-7ee4-561d-b8a4-74ceef184ecc

Legalities

id80343
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc21cc652-7ee4-561d-b8a4-74ceef184ecc
vintageLegal

Purchase URLs

id80343
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc21cc652-7ee4-561d-b8a4-74ceef184ecc

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-04-29After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2022-04-29Casting a spell with split second won't affect spells and abilities that are already on the stack.
2022-04-29If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2022-04-29Players may turn face-down creatures face up while a spell with split second is on the stack.
2022-04-29Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2022-04-29Split second doesn't allow players to cast the spell it's on at times when they otherwise wouldn't be able to cast it. An enchantment with split second may still be cast only during its controller's main phase when the stack is empty.
2022-04-29Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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