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Incorrigible Youths J21

Other printings of "Incorrigible Youths": PLST #SOI-166 PSOI #166 SOI #166 J21 #473 J25 #564 PRM #60470

Card

id40376
artistWinona Nelson
artistIdse45fe8d3-75d6-42c9-a2df-e945ad81ea27
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank13630
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Madness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameIncorrigible Youths
number473
originalPrintings
originalReleaseDate
originalTextHaste
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
otherFaceIds
power4
printingsJ21, J25, PLST, PRM, PSOI, SOI
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesVampire
supertypes
textHaste (This creature can attack and {T} as soon as it comes under your control.)
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness3
typeCreature — Vampire
typesCreature
uuidcf4bc636-41eb-5323-8f86-d22a142c6618
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40376
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId79312
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id46441edb-c757-57d3-8bee-fc31dceaa895
mtgoFoilId
mtgoId
multiverseId534686
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1b346287-02df-4da8-a675-b450f2bdeb92
scryfallIllustrationId58d5e99a-783f-4acd-aeb1-9b53e1b8a59a
scryfallOracleId9c239027-c5cb-43c6-b4f3-93c269a1d853
tcgplayerEtchedProductId
tcgplayerProductId
uuidcf4bc636-41eb-5323-8f86-d22a142c6618

Legalities

id40376
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcf4bc636-41eb-5323-8f86-d22a142c6618
vintageLegal

Purchase URLs

id40376
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidcf4bc636-41eb-5323-8f86-d22a142c6618

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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