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Kazandu Tuskcaller C21

Other printings of "Kazandu Tuskcaller": CMA #121 C13 #152 ROE #191 C21 #196

Card

id16762
artistMike Bierek
artistIdse5f52ef5-1a2e-4128-90b0-ccc71cd47ea7
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank11781
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLevel Up
languageEnglish
layoutleveler
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameKazandu Tuskcaller
number196
originalPrintings
originalReleaseDate
originalTextLevel up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{T}: Create two 3/3 green Elephant creature tokens.
otherFaceIds
power1
printingsC13, C21, CMA, ROE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC21
side
signature
sourceProducts{'nonfoil': ['7492727a-818c-5f60-8867-36f6fded0378', '91fc3d96-65d6-5c92-8718-12ecde722d95']}
subsets
subtypesHuman, Shaman
supertypes
textLevel up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{T}: Create two 3/3 green Elephant creature tokens.
toughness1
typeCreature — Human Shaman
typesCreature
uuid4a764ff6-6989-57f1-bddb-257a9a132550
variations
watermark
setNameCommander 2021

Identifiers

id16762
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId245212
cardsphereFoilId
cardsphereId76546
deckboxId56568
mcmId559106
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4b144a73-6faf-51fe-aa2b-8ed828857c92
mtgoFoilId
mtgoId89493
multiverseId519231
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf5453591-6377-40de-892c-e8dd46687d11
scryfallIllustrationId412fc988-9ae3-4ac7-afe8-58f10e205ef5
scryfallOracleIdee60ccae-b3ae-47a1-a0bb-2fe51645e95d
tcgplayerEtchedProductId
tcgplayerProductId236290
uuid4a764ff6-6989-57f1-bddb-257a9a132550

Legalities

id16762
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid4a764ff6-6989-57f1-bddb-257a9a132550
vintageLegal

Purchase URLs

id16762
cardKingdomhttps://mtgjson.com/links/4627b99dc7303350
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/43e1eefa7d704c26
tcgplayerEtched
uuid4a764ff6-6989-57f1-bddb-257a9a132550

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified卡赞度召牙师生物 ~人类/祭师升级{1}{G}({1}{G}:在其上放置一个等级指示物。升级的时机视同法术。)
等级2-5
1/1
{T}:派出一个3/3绿色的象衍生生物。
等级6+
1/1
{T}:派出两个3/3绿色的象衍生生物。
521215
Chinese Traditional卡贊度召牙師生物 ~人類/祭師升級{1}{G}({1}{G}:在其上放置一個等級指示物。升級的時機視同巫術。)
等級2-5
1/1
{T}:派出一個3/3綠色的象衍生生物。
等級6+
1/1
{T}:派出兩個3/3綠色的象衍生生物。
521463
FrenchMeneuse de pachydermes du KazandouCréature : humain et shamaneMontée de niveau {1}{G} ({1}{G} : Mettez un marqueur « niveau » sur cette créature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.)
NIVEAU 2-5
1/1
{T} : Créez un jeton de créature 3/3 verte Éléphant.
NIVEAU 6+
1/1
{T} : Créez deux jetons de créature 3/3 verte éléphant.
519975
GermanStoßzahnrufer aus KazanduKreatur — Mensch, SchamaneStufe aufsteigen {1}{G} ({1}{G}: Lege eine Stufenmarke auf diese Karte. Spiele Stufe aufsteigen wie eine Hexerei.)
STUFE 2-5
1/1
{T}: Erzeuge einen 3/3 grünen Elefant-Kreaturenspielstein.
STUFE 6+
1/1
{T}: Erzeuge zwei 3/3 grüne Elefant-Kreaturenspielsteine.
519479
ItalianConvocazanne di KazanduCreatura — Sciamano UmanoAumentare di livello {1}{G} ({1}{G}: Metti un segnalino livello su questa creatura. Aumenta di livello solo quando potresti lanciare una stregoneria.)
LIVELLO 2-5
1/1
{T}: Crea una pedina creatura Elefante 3/3 verde.
LIVELLO 6+
1/1
{T}: Crea due pedine creatura Elefante 3/3 verdi.
520223
Japaneseカザンドゥの牙呼びクリーチャー — 人間・シャーマンLvアップ{1}{G}({1}{G}:この上にLvカウンター1個を置く。Lvアップはソーサリーとしてのみ行う。)
Lv 2-5
1/1
{T}:緑の3/3の象・クリーチャー・トークン1体を生成する。
Lv 6+
1/1
{T}:緑の3/3の象・クリーチャー・トークン2体を生成する。
520471
Portuguese (Brazil)Convocador de Elefante de KazanduCriatura — Humano XamãSubir de nível {1}{G} ({1}{G}: Coloque um marcador de nível nesta criatura. Suba de nível somente como um feitiço.)
NÍVEL 2-5
1/1
{T}: Crie uma ficha de criatura Elefante verde 3/3.
NÍVEL 6+
1/1
{T}: Crie duas fichas de criatura Elefante verde 3/3.
520719
RussianВызывательница Бивней из КазандуСущество — Человек ШаманПовышение уровня {1}{G} ({1}{G}: положите один жетон уровня на этот объект. Повышайте уровень только как волшебство.)
УРОВЕНЬ 2-5
1/1
{T}: создайте одну фишку существа 3/3 зеленый Слон.
УРОВЕНЬ 6+
1/1
{T}: создайте две фишки существа 3/3 зеленый Слон.
520967
SpanishLlamacolmillos de KazanduCriatura — Chamán humanoSubir de nivel {1}{G}. ({1}{G}: Pon un contador de nivel sobre esta carta. Sube de nivel solo como un conjuro.)
NIVEL 2-5
1/1
{T}: Crea una ficha de criatura Elefante verde 3/3.
NIVEL 6+
1/1
{T}: Crea dos fichas de criatura Elefante verdes 3/3.
519727

Rulings

datetext
2010-06-15A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
2010-06-15Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
2010-06-15Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
2010-06-15If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
2010-06-15The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

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