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Inexorable Tide PIP

Other printings of "Inexorable Tide": HA2 #6 SOM #35 MM2 #49 PIP #177 FIC #265 PIP #460 PIP #705 PIP #988

Card

id68560
artistJames Bousema
artistIds371aeb61-4800-423e-84c3-c2ebd6cad439
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1103
edhrecSaltiness0.83
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextRadiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameInexorable Tide
number705
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsFIC, HA2, MM2, PIP, SOM
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textWhenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeEnchantment
typesEnchantment
uuidae2c299e-adae-56aa-862a-73b2b1cadc9f
variationscc5536da-8292-5a5c-9386-ce01978681cf, 76906a87-58b9-501e-9491-7bcd48ae9b9a, 64ca1a63-184c-5a20-91d3-152fb50befd1
watermark
setNameFallout

Identifiers

id68560
cardKingdomEtchedId
cardKingdomFoilId292405
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida239f93d-d7e4-5baa-a567-379375428ed0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1b898e8c-43bd-4be2-9f7b-3937cd3549ea
scryfallIllustrationId1d971793-7f68-4626-80e0-077f3136e4cc
scryfallOracleId40ec0a47-badf-4074-b0a8-749bb7c17b95
tcgplayerEtchedProductId
tcgplayerProductId540746
uuidae2c299e-adae-56aa-862a-73b2b1cadc9f

Legalities

id68560
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidae2c299e-adae-56aa-862a-73b2b1cadc9f
vintageLegal

Purchase URLs

id68560
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/62453e458d1a2929
cardmarket
tcgplayerhttps://mtgjson.com/links/572d20348aa681a7
tcgplayerEtched
uuidae2c299e-adae-56aa-862a-73b2b1cadc9f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01Whenever you cast a spell, Inexorable Tide's ability triggers and goes on the stack on top of it. It will resolve (and you'll proliferate) before the spell resolves.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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