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Ingenious Infiltrator J21

Other printings of "Ingenious Infiltrator": H1R #28 MH1 #204 J21 #697 PRM #91353

Card

id40481
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB, U
defense
duelDeck
edhrecRank2875
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNinjutsu
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{B}
manaValue4
nameIngenious Infiltrator
number697
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsH1R, J21, MH1, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesVedalken, Ninja
supertypes
textNinjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
toughness3
typeCreature — Vedalken Ninja
typesCreature
uuid61303ea3-4081-5d26-bc56-9758afff937e
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40481
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId71545
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3fc7a6ff-2997-5201-91e7-76ee16e62cf9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7efde575-7d5f-4c1a-ae64-99e448fad352
scryfallIllustrationId9b9f3709-cbf0-4325-b927-100d30effc1f
scryfallOracleId354defd2-f63f-4a48-9fd4-2526b3878a84
tcgplayerEtchedProductId
tcgplayerProductId
uuid61303ea3-4081-5d26-bc56-9758afff937e

Legalities

id40481
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid61303ea3-4081-5d26-bc56-9758afff937e
vintageLegal

Purchase URLs

id40481
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid61303ea3-4081-5d26-bc56-9758afff937e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-06-14Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
2019-06-14As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
2019-06-14If Ingenious Infiltrator is dealt lethal combat damage at the same time a Ninja you control deals combat damage to a player, its ability triggers.
2019-06-14If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
2019-06-14The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking.
2019-06-14The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage.
2019-06-14The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.

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