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Into the Roil DDM

Other printings of "Into the Roil": DDM #23 PS11 #39 ZEN #48 ZNR #62 C17 #86 C18 #92 C14 #115 ZNR #387 CMR #397 FDN #509

Card

id24752
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDecka
edhrecRank4551
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"Roil tide! Roil tide! Tie yourselves down!"
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsKicker
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameInto the Roil
number23
originalPrintings
originalReleaseDate
originalTextKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
otherFaceIds
power
printingsC14, C17, C18, CMR, DDM, FDN, PS11, ZEN, ZNR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDDM
side
signature
sourceProducts{'nonfoil': ['3c573c40-dec7-580b-8756-cb77322ce67c']}
subsets
subtypes
supertypes
textKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
toughness
typeInstant
typesInstant
uuid1e818a25-ff6b-55a0-a23c-324302180a35
variations
watermark
setNameDuel Decks: Jace vs. Vraska

Identifiers

id24752
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId193777
cardsphereFoilId
cardsphereId15129
deckboxId22532
mcmId266356
mcmMetaId10854
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfc99cbcc-cfec-58f9-bb8e-ea85cd4d035c
mtgoFoilId52382
mtgoId52381
multiverseId380188
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda4ab4c36-eb3e-496e-ad70-de7c36e3f71e
scryfallIllustrationId8ffead81-8d84-4a8a-969f-dbc046668bfc
scryfallOracleIdc2898bbd-82a4-4d26-b6ee-169b0ebe71b4
tcgplayerEtchedProductId
tcgplayerProductId79945
uuid1e818a25-ff6b-55a0-a23c-324302180a35

Legalities

id24752
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predhLegal
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid1e818a25-ff6b-55a0-a23c-324302180a35
vintageLegal

Purchase URLs

id24752
cardKingdomhttps://mtgjson.com/links/0627bac8e53ef542
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/2b074fe6b79a7fa3
tcgplayerhttps://mtgjson.com/links/15d276dc7b83827e
tcgplayerEtched
uuid1e818a25-ff6b-55a0-a23c-324302180a35

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Japanese乱動への突入「乱動の潮目だ!乱動の潮目だ!どこかに身体を縛り付けろ!」インスタントキッカー{1}{U} (あなたはこの呪文を唱えるに際し、追加で{1}{U}を支払ってもよい。)
土地でないパーマネント1つを対象とし、それをオーナーの手札に戻す。乱動への突入がキッカーされているなら、カードを1枚引く。
380276

Rulings

datetext
2009-10-01If the targeted permanent is an illegal target by the time Into the Roil resolves, the entire spell doesn't resolve. You don't draw a card.
2020-09-25If the target nonland permanent is an illegal target by the time Into the Roil tries to resolve, the spell doesn't resolve. You don't draw a card if it was kicked.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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