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Inexorable Tide FIC

Other printings of "Inexorable Tide": HA2 #6 SOM #35 MM2 #49 PIP #177 FIC #265 PIP #460 PIP #705 PIP #988

Card

id33844
artistTakashi Kojo
artistIdsafdc1ed0-90f2-4519-a3bd-377f5680be96
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1104
edhrecSaltiness0.83
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"When Sin attacked Zanarkand that day, I woke up in Spira."
—Tidus
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsProliferate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameInexorable Tide
number265
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsFIC, HA2, MM2, PIP, SOM
promoTypessurgefoil, ffx
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFIC
side
signature
sourceProducts{'foil': ['2269c6b6-f453-55aa-afda-b10b5fd3fc4d'], 'nonfoil': ['ab07bd99-3a88-5fe2-9482-7858fa3abedd']}
subsets
subtypes
supertypes
textWhenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness
typeEnchantment
typesEnchantment
uuidc3add395-66f9-54c5-9d77-c3d203536fd6
variations
watermark
setNameFinal Fantasy Commander

Identifiers

id33844
cardKingdomEtchedId
cardKingdomFoilId314710
cardKingdomId314608
cardsphereFoilId138821
cardsphereId137251
deckboxId
mcmId824567
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2785ee5d-2be1-509a-a694-cc5ce410bf15
mtgoFoilId
mtgoId140269
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda992fad9-1dd1-47fe-b315-a62f7875f3be
scryfallIllustrationIdfdf8d36d-812b-4103-aa5c-a6f8ecda37b7
scryfallOracleId40ec0a47-badf-4074-b0a8-749bb7c17b95
tcgplayerEtchedProductId
tcgplayerProductId631262
uuidc3add395-66f9-54c5-9d77-c3d203536fd6

Legalities

id33844
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidc3add395-66f9-54c5-9d77-c3d203536fd6
vintageLegal

Purchase URLs

id33844
cardKingdomhttps://mtgjson.com/links/1edd9a5b431a8361
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f196b8836e5b6b52
cardmarket
tcgplayerhttps://mtgjson.com/links/77de9aa470ab7b41
tcgplayerEtched
uuidc3add395-66f9-54c5-9d77-c3d203536fd6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2011-01-01Whenever you cast a spell, Inexorable Tide's ability triggers and goes on the stack on top of it. It will resolve (and you'll proliferate) before the spell resolves.
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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