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Invasion of Karsus // Refraction Elemental MOM

Other printings of "Invasion of Karsus // Refraction Elemental": MOM #146 MOM #146 PMOM #146s PMOM #146s

Card

id57773
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense4
duelDeck
edhrecRank10417
edhrecSaltiness0.2
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameInvasion of Karsus
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{R}{R}
manaValue4
nameInvasion of Karsus // Refraction Elemental
number146
originalPrintings
originalReleaseDate
originalText(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.
otherFaceIds33309313-7420-515b-93f4-00541b4a3748
power
printingsMOM, PMOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMOM
sidea
signature
sourceProducts{'foil': ['229d89f3-2b86-54ca-b07c-e74c8421ff9c', '78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138'], 'nonfoil': ['8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'a6e09d61-f6f4-5eb2-8359-110258c772d3', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypesSiege
supertypes
text(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, it deals 3 damage to each creature and each planeswalker.
toughness
typeBattle — Siege
typesBattle
uuiddca11ba5-ee8a-52bc-b12b-a07eecc2a6bd
variations
watermark
setNameMarch of the Machine

Identifiers

id57773
cardKingdomEtchedId
cardKingdomFoilId275905
cardKingdomId275294
cardsphereFoilId
cardsphereId101251
deckboxId77240
mcmId704038
mcmMetaId418391
mtgArenaId84423
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id35a251ac-e61a-58e9-b375-ed6ce2a7e3ae
mtgoFoilId
mtgoId110146
multiverseId607187
scryfallCardBackId
scryfallId776b8951-cf15-47ff-b36f-f47706eddb6f
scryfallIllustrationIde093bbb7-2dc2-4dba-a0c8-5c8e9f7993bd
scryfallOracleId2d125ef5-074c-44eb-a1d0-c308d48bfbc2
tcgplayerEtchedProductId
tcgplayerProductId490612
uuiddca11ba5-ee8a-52bc-b12b-a07eecc2a6bd

Legalities

id57773
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddca11ba5-ee8a-52bc-b12b-a07eecc2a6bd
vintageLegal

Purchase URLs

id57773
cardKingdomhttps://mtgjson.com/links/41ae70950325a1ab
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/379c4dee4025a690
cardmarkethttps://mtgjson.com/links/ef72f2f60cfc1ce1
tcgplayerhttps://mtgjson.com/links/a18ab2fd9606cdee
tcgplayerEtched
uuiddca11ba5-ee8a-52bc-b12b-a07eecc2a6bd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified进军卡瑟斯 // 折光元素进军卡瑟斯先是晶粒滑坡将机械军团先锋部队砸个粉碎,而后水晶聚集而起,化身愤怒巨像大杀四方。战役 — 围攻(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)
当进军卡瑟斯进战场时,它对每个生物和每个鹏洛客各造成3点伤害。
610220
FrenchInvasion de Karsus // Élémental de réfractionInvasion de KarsusL'éboulement de cristal s'agita au-dessus des formes brisées de l'avant-garde de la légion des machines, puis il se rassembla pour prendre la forme d'un colosse vengeur.Bataille — siège(Au moment où un siège arrive sur le champ de bataille, choisissez un adversaire pour le protéger. Vous et les autres pouvez l'attaquer. Quand il est vaincu, exilez-le, puis lancez-le transformé.)
Quand l'Invasion de Karsus arrive sur le champ de bataille, elle inflige 3 blessures à chaque créature et à chaque planeswalker.
608198
GermanInvasion von Karsus // RefraktionselementarInvasion von KarsusDie Kristalllawine regte sich über den zerschmetterten Formen der Vorhut der Maschinenlegion, und dann erhob sie sich und formte sich zu einem rächenden Koloss.Schlacht — Belagerung(Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.)
Wenn die Invasion von Karsus ins Spiel kommt, fügt sie jeder Kreatur und jedem Planeswalker 3 Schadenspunkte zu.
607524
ItalianInvasione di Karsus // Elementale della RifrazioneInvasione di KarsusLa slavina di cristallo piombò sulle forme infrante dell'avanguardia della Legione delle Macchine, per poi innalzarsi e ricomporsi in un colosso vendicatore.Battaglia — Assedio(Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.)
Quando l'Invasione di Karsus entra nel campo di battaglia, infligge 3 danni a ogni creatura e a ogni planeswalker.
608535
Japaneseカーサスへの侵攻 // 屈折エレメンタルカーサスへの侵攻水晶の地滑りは、粉々になった機械兵団の先陣を巻き込んで渦を巻くと、高々と立ち昇りながら復讐に燃える巨像へと姿を変えた。バトル — 包囲戦(包囲戦1つが戦場に出るに際し、それを守る対戦相手1人を選ぶ。あなたや他のプレイヤーはそれを攻撃できる。それが倒されたとき、それを追放する。その後、それを変身させた状態で唱える。)
カーサスへの侵攻が戦場に出たとき、これは各クリーチャーや各プレインズウォーカーにそれぞれ3点のダメージを与える。
608872
Portuguese (Brazil)Invasão de Karsus // Elemental da RefraçãoInvasão de KarsusA avalanche de cristais se agitou em meio às formas despedaçadas da vanguarda da Legião das Máquinas, e então se recombinou num colosso vingador.Batalha — Cerco(Conforme um Cerco entrar no campo de batalha, escolha um oponente para protegê-lo. Você e outros podem atacá-lo. Quando ele for derrotado, exile-o e depois o conjure transformado.)
Quando Invasão de Karsus entra no campo de batalha, ela causa 3 pontos de dano a cada criatura e a cada planeswalker.
609546
SpanishInvasión de Karsus // Elemental de refracciónInvasión de KarsusLa avalancha de cristales cayó sobre la vanguardia de la Legión de las Máquinas, rota y desperdigada, y luego se alzó y tomó la forma de un coloso vengador.Batalla — Asedio(En cuanto un Asedio entre, elige un oponente para que lo proteja. Tú y otros jugadores pueden atacarlo. Cuando sea derrotado, exílialo y luego lánzalo transformado.)
Cuando la Invasión de Karsus entre al campo de batalla, hace 3 puntos de daño a cada criatura y a cada planeswalker.
607861

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

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