Other printings of "Invasion of Vryn // Overloaded Mage-Ring": MOM #64 MOM #64
| id | 57674 |
|---|---|
| artist | Leon Tukker |
| artistIds | 669b8b90-758d-4f9e-b4f7-98cd6742eb97 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | 4 |
| duelDeck | |
| edhrecRank | 12329 |
| edhrecSaltiness | 0.1 |
| faceConvertedManaCost | 4 |
| faceFlavorName | |
| faceManaValue | 4 |
| faceName | Invasion of Vryn |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Transform |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{U} |
| manaValue | 4 |
| name | Invasion of Vryn // Overloaded Mage-Ring |
| number | 64 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card. |
| otherFaceIds | 24b7b0b2-0d94-56ea-850f-daf1e45316b3 |
| power | |
| printings | MOM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MOM |
| side | a |
| signature | |
| sourceProducts | {'foil': ['229d89f3-2b86-54ca-b07c-e74c8421ff9c', '78441b62-b849-5262-a30f-9039ac252373', '8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'ffe20569-1726-5abf-921a-7667d2fbe138'], 'nonfoil': ['8acde1c9-b392-57c3-a2e4-27f7c1c9ab46', 'a6e09d61-f6f4-5eb2-8359-110258c772d3', 'ffe20569-1726-5abf-921a-7667d2fbe138']} |
| subsets | |
| subtypes | Siege |
| supertypes | |
| text | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, draw three cards, then discard a card. |
| toughness | |
| type | Battle — Siege |
| types | Battle |
| uuid | fc751992-539f-5695-8aa2-8e975ffa4257 |
| variations | |
| watermark | |
| setName | March of the Machine |
| id | 57674 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 275971 |
| cardKingdomId | 275395 |
| cardsphereFoilId | |
| cardsphereId | 101369 |
| deckboxId | 77158 |
| mcmId | 704327 |
| mcmMetaId | 418475 |
| mtgArenaId | 84324 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 328f4e76-539d-5fb4-83ac-f446f5297855 |
| mtgoFoilId | |
| mtgoId | 109948 |
| multiverseId | 607088 |
| scryfallCardBackId | |
| scryfallId | c0ef6737-8e85-42ca-8ee6-6a34f9462de3 |
| scryfallIllustrationId | 3a24583c-60e4-4298-88e6-6a875bf6b632 |
| scryfallOracleId | 73c7fdb3-4742-4d08-8658-daa4435c49b1 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 491207 |
| uuid | fc751992-539f-5695-8aa2-8e975ffa4257 |
| id | 57674 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | fc751992-539f-5695-8aa2-8e975ffa4257 |
| vintage | Legal |
| id | 57674 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5cdc45310ad7775d |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/cc9b4db904196bdc |
| cardmarket | https://mtgjson.com/links/4d868b27c4659b81 |
| tcgplayer | https://mtgjson.com/links/76feee9a46638fb5 |
| tcgplayerEtched | |
| uuid | fc751992-539f-5695-8aa2-8e975ffa4257 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 进军维林 // 过负载法师环塔 | 进军维林 | 「我一发号,就关掉所有保险。把这些金属怪物都炸回他们老家!」 ~法师环塔工程师加夫贝连 | 战役 — 围攻 | (于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。) 当进军维林进战场时,抓三张牌,然后弃一张牌。 | 610121 |
| French | Invasion de Vryn // Anneau du mage surchargé | Invasion de Vryn | « À mon signal, désactivez les sécurités. Réexpédions ces horreurs de métal dans leur monde ! » —Gav Beleren, ingénieur des Anneaux du Mage | Bataille — siège | (Au moment où un siège arrive sur le champ de bataille, choisissez un adversaire pour le protéger. Vous et les autres pouvez l'attaquer. Quand il est vaincu, exilez-le, puis lancez-le transformé.) Quand l'Invasion de Vryn arrive sur le champ de bataille, piochez trois cartes, puis défaussez-vous d'une carte. | 608099 |
| German | Invasion von Vryn // Überlasteter Magierring | Invasion von Vryn | „Deaktiviert auf mein Signal hin die Sicherungen. Sprengen wir diese Metallmonster direkt zurück in ihre eigene Welt!" —Gav Beleren, Magierring-Ingenieur | Schlacht — Belagerung | (Sowie eine Belagerung ins Spiel kommt, bestimme einen Gegner, der sie beschützt. Du und andere könnt sie angreifen. Wenn sie überwunden wird, schicke sie ins Exil und wirke sie dann transformiert.) Wenn die Invasion von Vryn ins Spiel kommt, ziehe drei Karten und wirf dann eine Karte ab. | 607425 |
| Italian | Invasione di Vryn // Anello Magico Sovraccaricato | Invasione di Vryn | "Al mio segnale, disattivate le misure di sicurezza. Rispediamo questi mostri metallici nel loro mondo con un bel botto!" —Gav Beleren, ingegnere degli anelli magici | Battaglia — Assedio | (Mentre un Assedio entra, scegli un avversario che lo protegga. Tu e gli altri giocatori potete attaccare l'Assedio. Quando viene sconfitto, esilialo, poi lancialo trasformato.) Quando l'Invasione di Vryn entra nel campo di battaglia, pesca tre carte, poi scarta una carta. | 608436 |
| Japanese | ヴリンへの侵攻 // 過負荷の魔道士輪 | ヴリンへの侵攻 | 「俺の合図で安全装置を外すんだ。あの金属野郎どもをぶっ飛ばして、奴らの世界にまっすぐ送り還してやれ。」 ——魔道士輪の技師、ギャブ・べレレン | バトル — 包囲戦 | (包囲戦1つが戦場に出るに際し、それを守る対戦相手1人を選ぶ。あなたや他のプレイヤーはそれを攻撃できる。それが倒されたとき、それを追放する。その後、それを変身させた状態で唱える。) ヴリンへの侵攻が戦場に出たとき、カード3枚を引き、その後、カード1枚を捨てる。 | 608773 |
| Portuguese (Brazil) | Invasão de Vryn // Anéis de Mago Sobrecarregados | Invasão de Vryn | "Ao meu sinal, desativem as salvaguardas. Vamos explodir essas aberrações de metal e mandá-las de volta para o mundo delas!" — Gav Beleren, engenheiro dos anéis de mago | Batalha — Cerco | (Conforme um Cerco entrar no campo de batalha, escolha um oponente para protegê-lo. Você e outros podem atacá-lo. Quando ele for derrotado, exile-o e depois o conjure transformado.) Quando Invasão de Vryn entrar no campo de batalha, compre três cards e depois descarte um card. | 609447 |
| Spanish | Invasión de Vryn // Anillo mágico sobrecargado | Invasión de Vryn | "A mi señal, apaga el sistema de protección. ¡Vamos a mandar a estos bichos metálicos de vuelta a su mundo!". —Gav Beleren, ingeniero del anillo mágico | Batalla — Asedio | (En cuanto un Asedio entre, elige un oponente para que lo proteja. Tú y otros jugadores pueden atacarlo. Cuando sea derrotado, exílialo y luego lánzalo transformado.) Cuando la Invasión de Vryn entre al campo de batalla, roba tres cartas, luego descarta una carta. | 607762 |
| date | text |
|---|---|
| 2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
| 2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
| 2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
| 2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
| 2023-04-14 | A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. |
| 2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
| 2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
| 2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
| 2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
| 2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
| 2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
| 2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
| 2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
| 2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
| 2023-04-14 | If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters. |
| 2023-04-14 | If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X. |
| 2023-04-14 | If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen. |
| 2023-04-14 | If you copy a spell, you control the copy. It will resolve before the original spell does. |
| 2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
| 2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
| 2023-04-14 | Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted. |
| 2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |
| 2023-04-14 | The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal). |
| 2023-04-14 | You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy. |
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