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Iron Golem AFR

Other printings of "Iron Golem": AFR #247 HBG #258 AFR #348

Card

id8663
artistJustine Jones
artistIds51041d8d-35e6-47a2-95b1-528fa4d82134
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank21554
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsVigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameIron Golem
number348
originalPrintings
originalReleaseDate
originalTextVigilance
Iron Golem attacks or blocks each combat if able.
otherFaceIds
power5
printingsAFR, HBG
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396']}
subsets
subtypesGolem
supertypes
textVigilance
This creature attacks or blocks each combat if able.
toughness3
typeArtifact Creature — Golem
typesArtifact, Creature
uuid32cdeba8-d0c1-55c4-87d0-404305e77dd0
variations20d4baa6-d11f-5c39-b750-791d57604a88
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8663
cardKingdomEtchedId
cardKingdomFoilId248673
cardKingdomId248267
cardsphereFoilId79519
cardsphereId79515
deckboxId58629
mcmId571875
mcmMetaId344101
mtgArenaId77449
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5eb7d6c6-f040-586a-8dbe-11f77ccbd2c0
mtgoFoilId
mtgoId
multiverseId530982
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId47852cc6-a6de-4aed-9650-0c7ce346c3b9
scryfallIllustrationId6ee50945-91a4-48a4-b307-4ef73db1d005
scryfallOracleId43990801-ed4a-49ff-a96e-03faa302214f
tcgplayerEtchedProductId
tcgplayerProductId243462
uuid32cdeba8-d0c1-55c4-87d0-404305e77dd0

Legalities

id8663
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid32cdeba8-d0c1-55c4-87d0-404305e77dd0
vintageLegal

Purchase URLs

id8663
cardKingdomhttps://mtgjson.com/links/d022f5b122b75fb2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1c57fd3355001cc8
cardmarkethttps://mtgjson.com/links/c108732841a26530
tcgplayerhttps://mtgjson.com/links/1e2efd9977adbf6c
tcgplayerEtched
uuid32cdeba8-d0c1-55c4-87d0-404305e77dd0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified铁魔像神器生物 ~魔像警戒
铁魔像每次战斗若能攻击或阻挡,则须如此作。
531441
Chinese Traditional鐵魔像神器生物 ~魔像警戒
鐵魔像每次戰鬥若能攻擊或阻擋,則須如此作。
531492
FrenchGolem de ferCréature-artefact : golemVigilance
Le Golem de fer attaque ou bloque à chaque combat si possible.
531135
GermanEisengolemArtefaktkreatur — GolemWachsamkeit
Der Eisengolem greift in jedem Kampf an und blockt in jedem Kampf, falls möglich.
531033
ItalianGolem di FerroCreatura Artefatto — GolemCautela
Il Golem di Ferro attacca o blocca in ogni combattimento, se può farlo.
531186
Japaneseアイアン・ゴーレムアーティファクト・クリーチャー — ゴーレム警戒
各戦闘で、アイアン・ゴーレムは可能なら攻撃かブロックする。
531237
Korean철 골렘마법물체 생물 — 골렘경계
철 골렘은 가능하면 매 전투마다 공격하거나 방어한다.
531288
Portuguese (Brazil)Golem de FerroCriatura Artefato — GolemVigilância
Golem de Ferro ataca ou bloqueia a cada combate se estiver apto.
531339
RussianЖелезный ГолемАртефакт Существо — ГолемБдительность
Железный Голем атакует или блокирует в каждом бою, если может.
531390
SpanishGólem de hierroCriatura artefacto — GólemVigilancia.
El Gólem de hierro ataca o bloquea cada combate si puede.
531084

Rulings

datetext
2021-07-23If the Iron Golem can't attack or block for any reason (such as being tapped), then it doesn't attack or block. If there's a cost associated with having it attack or block, its controller isn't forced to pay that cost, so it doesn't have to attack or block in that case either.

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