Other printings of "Jeskai Infiltrator": FRF #36 PFRF #36s UGIN #36 C18 #93 PRM #55757
| id | 34746 |
|---|---|
| artist | Cynthia Sheppard |
| artistIds | 9dfbdd58-65e6-40cf-951a-80e141061939 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 16888 |
| edhrecSaltiness | 0.4 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Manifest |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{U} |
| manaValue | 3 |
| name | Jeskai Infiltrator |
| number | 36 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| otherFaceIds | |
| power | 2 |
| printings | C18, FRF, PFRF, PRM, UGIN |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | FRF |
| side | |
| signature | |
| sourceProducts | {'foil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', 'de92511a-f155-59ee-95a6-420d8628d822'], 'nonfoil': ['12abbe7b-f87a-5fbf-ab77-1e9edec8cf90', '416ab4e9-0772-5e96-bb47-7c362d329b5e']} |
| subsets | |
| subtypes | Human, Monk |
| supertypes | |
| text | This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
| toughness | 3 |
| type | Creature — Human Monk |
| types | Creature |
| uuid | 85e6e583-9e48-5c0c-a593-2d023eafa82c |
| variations | |
| watermark | jeskai |
| setName | Fate Reforged |
| id | 34746 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 198818 |
| cardKingdomId | 198476 |
| cardsphereFoilId | 17860 |
| cardsphereId | 17861 |
| deckboxId | 27060 |
| mcmId | 271477 |
| mcmMetaId | 210711 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ba1d1ccd-3f26-5d5a-9a3b-1bf6f3d1c6a3 |
| mtgoFoilId | 55407 |
| mtgoId | 55406 |
| multiverseId | 391862 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ea15d083-551b-4c13-92ad-3fc2d5414ab3 |
| scryfallIllustrationId | 1eff915b-ec81-4f0b-9e6f-8bcb7d7bac59 |
| scryfallOracleId | 39b359c1-48b8-43a7-b972-54764eadd2c7 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 95255 |
| uuid | 85e6e583-9e48-5c0c-a593-2d023eafa82c |
| id | 34746 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 85e6e583-9e48-5c0c-a593-2d023eafa82c |
| vintage | Legal |
| id | 34746 |
|---|---|
| cardKingdom | https://mtgjson.com/links/56765f4583f7ddea |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/f6aa934b2f67bfd8 |
| cardmarket | https://mtgjson.com/links/47e108f2c34b1862 |
| tcgplayer | https://mtgjson.com/links/4203e6850b3bed7f |
| tcgplayerEtched | |
| uuid | 85e6e583-9e48-5c0c-a593-2d023eafa82c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 洁斯凯渗透者 | 生物~人类/修行僧 | 只要你未操控其他生物,洁斯凯渗透者便不能被阻挡。 当洁斯凯渗透者对任一牌手造成战斗伤害时,放逐它和你的牌库顶牌并牌面朝下地放作一堆,将此牌堆洗牌,然后显化这些牌。(显化某张牌的流程是,将该牌面朝下地放进战场,当成2/2生物。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。) | 392047 | ||
| Chinese Traditional | 潔斯凱滲透者 | 生物~人類/修行僧 | 只要你未操控其他生物,潔斯凱滲透者便不能被阻擋。 當潔斯凱滲透者對任一玩家造成戰鬥傷害時,放逐它和你的牌庫頂牌並牌面朝下地放作一堆,將此牌堆洗牌,然後顯化這些牌。(顯化某張牌的流程是,將該牌面朝下地放進戰場,當成2/2生物。如果該牌是生物牌,則可隨時支付其魔法力費用使其翻回正面。) | 392232 | ||
| French | Infiltratrice jeskaï | Créature : humain et moine | L'Infiltratrice jeskaï ne peut pas être bloquée tant que vous ne contrôlez pas d'autre créature. Quand l'Infiltratrice jeskaï inflige des blessures de combat à un joueur, exilez-la ainsi que la carte du dessus de votre bibliothèque dans un tas face cachée, mélangez-le, puis manifestez ces cartes. (Pour manifester une carte, mettez-la sur le champ de bataille face cachée comme une créature 2/2. Retournez-la face visible à tout moment pour son coût de mana si c'est une carte de créature.) | 392602 | ||
| German | Jeskai-Infiltratorin | Kreatur — Mensch, Mönch | Die Jeskai-Infiltratorin kann nicht geblockt werden, solange du keine anderen Kreaturen kontrollierst. Wenn die Jeskai-Infiltratorin einem Spieler Kampfschaden zufügt, schicke sie und die oberste Karte deiner Bibliothek zusammen verdeckt ins Exil, mische sie und manifestiere dann diese Karten. (Um eine Karte zu manifestieren, bringe sie als eine 2/2 Kreatur verdeckt ins Spiel. Decke sie zu einem beliebigen Zeitpunkt für ihre Manakosten auf, falls es eine Kreaturenkarte ist.) | 392417 | ||
| Italian | Infiltrata Jeskai | Creatura — Monaco Umano | L'Infiltrata Jeskai non può essere bloccata fintanto che non controlli altre creature. Quando l'Infiltrata Jeskai infligge danno da combattimento a un giocatore, esiliala con la prima carta del tuo grimorio in una pila a faccia in giù, rimescola quella pila, poi manifesta quelle carte. (Per manifestare una carta, mettila sul campo di battaglia a faccia in giù come una creatura 2/2. Se è una carta creatura, girala a faccia in su in qualsiasi momento pagando il suo costo di mana.) | 392787 | ||
| Japanese | ジェスカイの浸透者 | クリーチャー — 人間・モンク | あなたが他にクリーチャーをコントロールしていないかぎり、ジェスカイの浸透者はブロックされない。 ジェスカイの浸透者がプレイヤー1人に戦闘ダメージを与えたとき、これとあなたのライブラリーの一番上のカードを裏向きの束にして追放し、その束を切り直してからそれらのカードを予示する。(カードを予示するには、それを裏向きの状態で2/2クリーチャーとして戦場に出す。それがクリーチャー・カードであるなら、そのマナ・コストで、いつでも表向きにしてよい。) | 392972 | ||
| Korean | 제스카이 침투원 | 생물 — 인간 승려 | 당신이 다른 생물을 조종하지 않는 한, 제스카이 침투원은 방어될 수 없다. 제스카이 침투원이 플레이어에게 전투피해를 입힐 때, 제스카이 침투원과 당신의 서고 맨 위의 카드를 추방하고 뒷면이 보이도록 쌓고 섞은 다음 그 카드들을 구현화한다. (카드를 구현화하려면 해당 카드를 뒷면 상태의 2/2 생물로 전장에 내려놓는다. 그 카드가 생물 카드라면 언제든 마나 비용을 지불하고 앞면 상태로 뒤집을 수 있다.) | 393157 | ||
| Portuguese (Brazil) | Infiltradora Jeskai | Criatura — Humano Monge | Infiltradora Jeskai não poderá ser bloqueada enquanto você não controlar outras criaturas. Quando Infiltradora Jeskai causar dano de combate a um jogador, exile-a junto com o card do topo de seu grimório em um monte voltado para baixo, embaralhe o monte e manifeste os dois cards. (Para manifestar um card, coloque-o no campo de batalha com a face voltada para baixo como uma criatura 2/2. Volte sua face para cima a qualquer momento pagando seu custo de mana se for um card de criatura.) | 393342 | ||
| Russian | Джескайский Шпион | Существо — Человек Монах | Джескайский Шпион не может быть заблокирован, пока под вашим контролем нет других существ. Когда Джескайский Шпион наносит боевые повреждения игроку, изгоните его и верхнюю карту вашей библиотеки в стопку карт рубашкой вверх, перетасуйте ту стопку, затем воплотите те карты. (Чтобы воплотить карту, положите ее на поле битвы рубашкой вверх как существо 2/2. Если это карта существа, вы в любой момент можете перевернуть ее рубашкой вниз, оплатив ее мана-стоимость.) | 393527 | ||
| Spanish | Espía jeskai | Criatura — Monje humano | La Espía jeskai no puede ser bloqueada mientras no controles ninguna otra criatura. Cuando la Espía jeskai haga daño de combate a un jugador, exíliala junto con la primera carta de tu biblioteca en una pila boca abajo, baraja esa pila y luego manifiesta esas cartas. (Para manifestar una carta, ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.) | 393712 |
| date | text |
|---|---|
| 2014-11-24 | A card's owner is public information at all times. If the two cards you exile are owned by different players (perhaps because you gained control of a Jeskai Infiltrator owned by your opponent), which card is which is no longer hidden from your opponent. That player will know which face-down creature they own. |
| 2014-11-24 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected. |
| 2014-11-24 | Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to. |
| 2014-11-24 | At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to. |
| 2014-11-24 | Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature. |
| 2014-11-24 | Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger. |
| 2014-11-24 | If Jeskai Infiltrator isn't on the battlefield as its triggered ability resolves, you'll manifest just the top card of your library. |
| 2014-11-24 | If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. |
| 2014-11-24 | If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends. |
| 2014-11-24 | If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost. |
| 2014-11-24 | If you manifest a card owned by an opponent and you leave the game, that card is exiled. |
| 2014-11-24 | The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics. |
| 2014-11-24 | The pile is shuffled to disguise from your opponents which manifested creature is which. After you manifest the cards, you can look at them. |
| 2014-11-24 | There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up. |
| 2014-11-24 | Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped. |
| 2014-11-24 | Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card. |
| 2014-11-24 | You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on). |
| 2018-07-13 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected. |
| 2018-07-13 | Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to. |
| 2018-07-13 | At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so. |
| 2018-07-13 | Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature. |
| 2018-07-13 | Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger. |
| 2018-07-13 | If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends. |
| 2018-07-13 | If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead. |
| 2018-07-13 | Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down. |
| 2018-07-13 | The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities. |
| 2018-07-13 | The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics. |
| 2018-07-13 | There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up. |
| 2018-07-13 | Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped. |
| 2018-07-13 | You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on). |
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